visual3d:documentation:pipeline:model_based_data_commands:helical_angle
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
visual3d:documentation:pipeline:model_based_data_commands:helical_angle [2024/06/19 12:51] – sgranger | visual3d:documentation:pipeline:model_based_data_commands:helical_angle [2024/07/17 15:46] (current) – created sgranger | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | {{a [[visual3d: | + | ====== Helical Angle ====== |
- | this rotation matrix | + | A [[Visual3D: |
- | helicalangledlg.jpg | + | This rotation matrix is rarely used to report the joint angle. From the rotation matrix several different representations are possible, such as Cardan/ |
- | the helical angle calculation is output as vector rather than a unit vector and an angle of rotation. | + | {{: |
- | visual3d | + | The helical angle calculation |
- | helical | + | Visual3d is simply multiplying the angle of the rotation by the three components of the unit vector. |
+ | |||
+ | Helical | ||
\\ | \\ | ||
- | ====== joint angle lecture ====== | + | ===== Joint Angle Lecture |
- | joint angle lecture prepared by tom kepple | + | Joint angle lecture prepared by Tom Kepple |
- | ====== helical axis ====== | + | ===== Helical Axis ===== |
- | is possible to calculate a helical axis (vector and angle) in visual 3d? | + | Is possible to calculate a helical axis (vector and angle) in Visual 3D? |
- | the answer yes by going the opposite way. to do this you would have to first compute the magnitude of the output of the “compute model based helical_angle” and then divide each of the components of this vector by the magnitude. | + | The answer yes by going the opposite way. To do this you would have to first compute the magnitude of the output of the “Compute Model Based Helical_Angle” and then divide each of the components of this vector by the magnitude. |
- | to actually do this inside | + | To actually do this inside |
\\ | \\ | ||
- | step 1) use “compute model based helical_angle” to get the helical angle as a vector. | + | Step 1) Use “Compute Model Based Helical_Angle” to get the helical angle as a vector. |
- | step 2) use the pipleline | + | Step 2) Use the Pipleline |
- | step 3) use the pipeline command | + | Step 3) Use the pipeline command |
- | for example: | + | For example: |
- | evaluate_expression\\ | + | Evaluate_Expression\\ |
- | /expression=link_model_based::original::ball_helical/derived::processed::ball_helical_magni\\ | + | /EXPRESSION=LINK_MODEL_BASED::ORIGINAL::BALL_HELICAL/DERIVED::PROCESSED::BALL_HELICAL_MAGNI\\ |
- | ! /signal_types=\\ | + | ! /SIGNAL_TYPES=\\ |
- | ! /signal_folder=original\\ | + | ! /SIGNAL_FOLDER=ORIGINAL\\ |
- | ! /signal_names=\\ | + | ! /SIGNAL_NAMES=\\ |
- | ! /result_types=derived\\ | + | ! /RESULT_TYPES=DERIVED\\ |
- | ! /result_folders=processed\\ | + | ! /RESULT_FOLDERS=PROCESSED\\ |
- | /result_name=ball_helical_vector\\ | + | /RESULT_NAME=BALL_HELICAL_VECTOR\\ |
- | ! /apply_as_suffix_to_signal_name=false\\ | + | ! /APPLY_AS_SUFFIX_TO_SIGNAL_NAME=FALSE\\ |
Line 48: | Line 50: | ||
- | }} | + |
visual3d/documentation/pipeline/model_based_data_commands/helical_angle.1718801499.txt.gz · Last modified: 2024/06/19 12:51 by sgranger