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visual3d:documentation:pipeline:metric_commands:metric_vector_between_events

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visual3d:documentation:pipeline:metric_commands:metric_vector_between_events [2024/06/17 18:20] – created sgrangervisual3d:documentation:pipeline:metric_commands:metric_vector_between_events [2024/07/17 15:46] (current) – created sgranger
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- +====== Metric Vector Between Events ======
- +
  
 This command creates a metric vector of a signal(s) value between a start and an end event. The command and it's parameters are found below: This command creates a metric vector of a signal(s) value between a start and an end event. The command and it's parameters are found below:
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 The command can be edited in the text editor of the pipeline workshop or can be edited from a dialog. The dialog that pops up when pipeline selection is edited by double clicking with the left mouse button. The example below shows the dialog. The command can be edited in the text editor of the pipeline workshop or can be edited from a dialog. The dialog that pops up when pipeline selection is edited by double clicking with the left mouse button. The example below shows the dialog.
  
-===== Example: Stride Length Vector for Gait =====+==== Example: Stride Length Vector for Gait ====
  
 The dialog below contains the values for creating the Stride Length vector on the right side during gait. The dialog below contains the values for creating the Stride Length vector on the right side during gait.
  
-[[MetricVectorBetweenEventsDlg.png]]+{{:MetricVectorBetweenEventsDlg.png}}
  
 The command looks like this in the text editor: The command looks like this in the text editor:
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-===== Example: Stride Length Vector for Throwing =====+==== Example: Stride Length Vector for Throwing ====
  
 A stride length vector (or scalar) can also be calculated in throwing. Events are created that define the particular phases of the throwing motion. Below is an example of calculating a stride length between **Arm Cock Start** and **Lead Foot Contact**. A stride length vector (or scalar) can also be calculated in throwing. Events are created that define the particular phases of the throwing motion. Below is an example of calculating a stride length between **Arm Cock Start** and **Lead Foot Contact**.
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 </code> </code>
  
-===== Visual3D Versions supporting Subject Prefixes =====+==== Visual3D Versions supporting Subject Prefixes ====
  
 NOTE: When using events in a command, the commands will iterate across subjects contained in the current workspace. As such, events and sequences listed as command parameters should NOT contain a prefix. As each subject is processed, the event range/sequence specified will automatically use the specific events prefixed for each subject as they are processed. NOTE: When using events in a command, the commands will iterate across subjects contained in the current workspace. As such, events and sequences listed as command parameters should NOT contain a prefix. As each subject is processed, the event range/sequence specified will automatically use the specific events prefixed for each subject as they are processed.
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visual3d/documentation/pipeline/metric_commands/metric_vector_between_events.1718648450.txt.gz · Last modified: 2024/06/17 18:20 by sgranger