visual3d:documentation:pipeline:metric_commands:metric_vector_between_events
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visual3d:documentation:pipeline:metric_commands:metric_vector_between_events [2024/06/14 17:28] – created sgranger | visual3d:documentation:pipeline:metric_commands:metric_vector_between_events [2024/07/17 15:46] (current) – created sgranger | ||
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- | |**Language: | + | ====== |
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- | |===== Contents =====\\ \\ \\ \\ * [[# | + | |
This command creates a metric vector of a signal(s) value between a start and an end event. The command and it's parameters are found below: | This command creates a metric vector of a signal(s) value between a start and an end event. The command and it's parameters are found below: | ||
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The command can be edited in the text editor of the pipeline workshop or can be edited from a dialog. The dialog that pops up when pipeline selection is edited by double clicking with the left mouse button. The example below shows the dialog. | The command can be edited in the text editor of the pipeline workshop or can be edited from a dialog. The dialog that pops up when pipeline selection is edited by double clicking with the left mouse button. The example below shows the dialog. | ||
- | ===== Example: Stride Length Vector for Gait ===== | + | ==== Example: Stride Length Vector for Gait ==== |
The dialog below contains the values for creating the Stride Length vector on the right side during gait. | The dialog below contains the values for creating the Stride Length vector on the right side during gait. | ||
- | [[File: | + | {{:MetricVectorBetweenEventsDlg.png}} |
The command looks like this in the text editor: | The command looks like this in the text editor: | ||
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- | ===== Example: Stride Length Vector for Throwing | + | ==== Example: Stride Length Vector for Throwing ==== |
A stride length vector (or scalar) can also be calculated in throwing. Events are created that define the particular phases of the throwing motion. Below is an example of calculating a stride length between **Arm Cock Start** and **Lead Foot Contact**. | A stride length vector (or scalar) can also be calculated in throwing. Events are created that define the particular phases of the throwing motion. Below is an example of calculating a stride length between **Arm Cock Start** and **Lead Foot Contact**. | ||
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- | ===== Visual3D Versions supporting Subject Prefixes | + | ==== Visual3D Versions supporting Subject Prefixes ==== |
NOTE: When using events in a command, the commands will iterate across subjects contained in the current workspace. As such, events and sequences listed as command parameters should NOT contain a prefix. As each subject is processed, the event range/ | NOTE: When using events in a command, the commands will iterate across subjects contained in the current workspace. As such, events and sequences listed as command parameters should NOT contain a prefix. As each subject is processed, the event range/ | ||
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visual3d/documentation/pipeline/metric_commands/metric_vector_between_events.1718386080.txt.gz · Last modified: 2024/06/14 17:28 by sgranger