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visual3d:documentation:pipeline:general_information:signal_names [2024/07/17 15:42] – removed sgrangervisual3d:documentation:pipeline:general_information:signal_names [2026/09/09 21:00] (current) – Cleaned up page. richard
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 +====== Signal Names ======
 +
 +This is a common parameter in pipeline commands, allowing the user to specify which specific signals to be evaluated as input. Signal names are the third (bottom) level of the [[visual3d:documentation:visual3d_signal_types:data_tree|data tree]] hierarchy.
 +
 +The parameter will appear in commands as /Signal_Names or /SIGNAL_NAMES.
 +
 +===== Multiple Input =====
 +
 +The + symbol is used as a delimiter for multiple entries. For example, to specify the three signals RFT1, RFT2, and RFT3:
 +
 +<code>
 +/Signal_Names=RFT1+RFT2+RFT3
 +</code>
 +
 +===== Empty Input =====
 +
 +Some commands allow empty input for this parameter, for example:
 +
 +<code>
 +/Signal_Names=
 +</code>
 +
 +In these cases, this indicates that Visual3D should use all signals of the specified [[Visual3D:Documentation:Pipeline:General_Information:Signal_Types|signal type]] (and, if specified, [[visual3d:documentation:pipeline:general_information:signal_folder|signal folders]]).
 +
 +===== See Also =====
 +
 +The Signal_Type parameter is often accompanied by two other parameters:
 +  * [[visual3d:documentation:pipeline:general_information:signal_types|Signal_Types]]
 +  * [[visual3d:documentation:pipeline:general_information:signal_folder|Signal_Folder]]
 +
 +Together these three parameters represent the application-wide [[visual3d:documentation:visual3d_signal_types:data_tree_syntax|data tree syntax]].
  
visual3d/documentation/pipeline/general_information/signal_names.1721230947.txt.gz · Last modified: by sgranger