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visual3d:documentation:pipeline:general_information:signal_folder [2024/07/12 14:04] – created sgrangervisual3d:documentation:pipeline:general_information:signal_folder [2026/09/09 20:57] (current) – Cleaned up page. richard
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-====== Signal_Folder ======+====== Signal Folder ======
  
-/Signal_Folder +This is a common parameter in pipeline commands, allowing the user to specify which [[visual3d:documentation:visual3d_signal_types:data_tree#data_folders|data tree folder]] contains the signals to be evaluated as input. Signal folder is the second (middlelevel of the [[visual3d:documentation:visual3d_signal_types:data_tree|data tree]] hierarchy.
-or +
-/SIGNAL_FOLDER +
-The name of the folder containing the signal(s)+
  
-All signals in Visual3D can have multiple instances:+The parameter will appear in commands as /Signal_Folder or /SIGNAL_FOLDER. 
  
-ORIGINAL +For example: 
-PROCESSED +  * ORIGINAL 
-, etc.+  PROCESSED 
 +  * User-named folders, etc.
  
 +===== See Also =====
  
 +The Signal_Type parameter is often accompanied by two other parameters:
 +  * [[visual3d:documentation:pipeline:general_information:signal_types|Signal_Types]]
 +  * [[visual3d:documentation:pipeline:general_information:signal_names|Signal_Names]]
 +
 +Together these three parameters represent the application-wide [[visual3d:documentation:visual3d_signal_types:data_tree_syntax|data tree syntax]].
visual3d/documentation/pipeline/general_information/signal_folder.1720793066.txt.gz · Last modified: by sgranger