visual3d:documentation:pipeline:general_information:recalc_pipeline
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| visual3d:documentation:pipeline:general_information:recalc_pipeline [2024/06/18 13:31] – sgranger | visual3d:documentation:pipeline:general_information:recalc_pipeline [2026/03/17 15:13] (current) – wikisysop | ||
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| - | The pipeline processing dialog contains two buttons above the middle list box. | + | ====== RECALC Pipeline ====== |
| - | The **Main Pipeline** refers to the pipeline that has been loaded manually by the user. | + | The [[visual3d: |
| + | - The **Main Pipeline** refers to the pipeline that has been loaded manually by the user. | ||
| + | - The **CMO Recalc Script** by default contains the [[visual3d: | ||
| - | The **CMO Recalc Scrip**t by default contains the LINKMODEL based calculation definitions. The user can, however, add pipeline commands to this list box manually. These commands will be processed whenever the RECALC | + | ===== What RECALC |
| - | **Note:** that any items that are in the **CMO Recalc Script** when a Report Template is saved are stored in the report template. | + | When the user presses |
| - | + | - (If [[visual3d: | |
| - | ==== What processing happens ==== | + | |
| - | + | ||
| - | When the RECALC button | + | |
| - | + | ||
| - | - If **use processed analog** | + | |
| - Rebuild all models in the Workspace | - Rebuild all models in the Workspace | ||
| - | - Compute | + | - Compute |
| - Assign Force Platforms to Segments | - Assign Force Platforms to Segments | ||
| - Compute Assigned Forces | - Compute Assigned Forces | ||
| Line 23: | Line 20: | ||
| - Recompute the Report graphs | - Recompute the Report graphs | ||
| - | LINK_MODEL_BASED signals in the report are always | + | LINK_MODEL_BASED signals |
| - | DERIVED, METRIC and other signals are not recalculated by default. These calculations can be placed into the recalc pipeline by generating the pipeline you desire, save the pipeline, switch to the CMO recalc pipeline (using the radio button, shown below), click the 'Open Pipeline' | + | {{: |
| - | {{RECALC_Pipeline.jpg}} | + | Adding |
| - | By adding | + | |
| - | ==== Saving the Recalc Pipeline | + | ==== Acting on Active Files ==== |
| - | If the button | + | By default, [[visual3d: |
| - | Selecting | + | ==== Removing a signal from the Workspace ==== |
| - | Selecting | + | If a signal is defined in the RECALC pipeline, removing (or) renaming |
| - | Deleting | + | ==== Warning about editing |
| - | ==== Opening | + | Removing an item from the RECALC pipeline does not remove the item from the data tree (e.g. the Workspace). The signal in the data tree no longer has a definition, however, so changing the properties of the model, which would normally change the related model-based signals, will not modify the signal as expected. |
| - | When a report template is added to the Workspace, all of the report graphs | + | If you aren't sure, you can save the CMZ file, then remove |
| - | ==== Recalc Pipeline Processing acts on the Active Files ==== | ||
| - | By default, ALL_FILES are active for the Recalc Pipeline. | + | ===== Modifying |
| - | + | ||
| - | It is possible to " | + | |
| - | + | ||
| - | ==== Removing a signal from the Workspace | + | |
| - | + | ||
| - | If a signal is defined in the RECALC pipeline, removing (or) renaming the signal in the data tree won't do the trick. As soon as the RECALC pipeline is executed the signal will re-appear. You need to remove the signal from both the RECALC pipeline | + | |
| - | + | ||
| - | All model based signals are automatically added to the RECALC pipeline when they are created. | + | |
| - | + | ||
| - | Visual3D checks for duplicate entries in the RECALC pipeline, but it is possible that a user can inadvertently add duplicates to the pipeline. | + | |
| - | + | ||
| - | ==== Warning about editing the RECALC pipeline | + | |
| - | Removing an item from the RECALC pipeline | + | If the button is checked to display |
| - | If you aren't sure, you can save the cmo file, then remove all the model based signals from the data tree, select RECALC | + | You can edit the commands in the RECALC pipeline directly. In the pipeline dialog, select the button (check box) to make the RECALC pipeline editable and edit a command. You can also select [[visual3d: |
| - | If you are missing a specific signal, re-open the saved cmo file and check the history of the signal missing from the RECALC pipeline. Version 4.5 of Visual3D allows you to copy the history (e.g. the model based definition), so you can paste it into the RECALC | + | You can also append pipeline commands to the RECALC pipeline |
| - | ==== Modifying | + | It is also possible to save, edit, or delete |
| + | - Selecting the button to save the pipeline will save the contents | ||
| + | - Selecting the button to open the pipeline will either replace or append the existing RECALC Pipeline. | ||
| + | - Deleting the RECALC pipeline will remove the RECALC pipeline from the workspace. | ||
| - | You can edit the commands in the RECALC pipeline directly. In the pipeline dialog, select the button (check box) to make the RECALC pipeline editable and edit a command. | + | ===== Opening |
| - | You can also select Compute Model Based Data under the Model menu option, and edit the definition there. Visual3D will automatically search for a model based signal of the same name in the data tree and replace | + | When a report template is added to the Workspace, all of the report graphs are deleted |
visual3d/documentation/pipeline/general_information/recalc_pipeline.1718717497.txt.gz · Last modified: by sgranger
