visual3d:documentation:pipeline:force_commands:fp_corners
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visual3d:documentation:pipeline:force_commands:fp_corners [2024/09/13 20:39] – [Transforming the Ground Reaction Force into the Laboratory Coordinate System] wikisysop | visual3d:documentation:pipeline:force_commands:fp_corners [2025/01/16 18:26] (current) – Clean up page. wikisysop | ||
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- | ====== FP CORNERS | + | ===== FP CORNERS ===== |
- | C3D Parameter FORCE_PLATFORM: | + | This page provides an overview of the [[visual3d: |
- | The force platform corners are numbered from 1 to 4. The values are specified in the Laboratory Coordinate System in units consistent with the POINT data. The order is specified by the quadrant numbers in the force platform coordinate system. | + | The force platform' |
+ | - (+x,+y) | ||
+ | - (-x, +y) | ||
+ | - (-x, -y) | ||
+ | - ( +x, -y). | ||
- | The order is (+x,+y), (-x, +y), (-x, -y), ( +x, -y). | + | Visual3D |
- | + | ||
- | Visual3D | + | |
The Force Platform corners can be modified using the [[Visual3D: | The Force Platform corners can be modified using the [[Visual3D: | ||
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location of top center of force platform in LCS | location of top center of force platform in LCS | ||
platform_top_center_lcs= average(corner1, | platform_top_center_lcs= average(corner1, | ||
+ | |||
vector from plate origin to top center relative to lab | vector from plate origin to top center relative to lab | ||
Rotate_to_Lab(forceplatform_origin) | Rotate_to_Lab(forceplatform_origin) | ||
+ | |||
vector from LCS origin to platform origin | vector from LCS origin to platform origin | ||
platform_origin_lcs= platform_top_center_lcs- vector from plate origin to top center | platform_origin_lcs= platform_top_center_lcs- vector from plate origin to top center | ||
</ | </ | ||
- | ==== Example_1 Using mocap markers | + | |
+ | ==== Example 1: Use average marker locations | ||
Consider the following markers to be placed on the corners of a force platform. | Consider the following markers to be placed on the corners of a force platform. | ||
+ | * FP1_1 | ||
+ | * FP1_2 | ||
+ | * FP1_3 | ||
+ | * FP1_4 | ||
- | FP1_1, FP1_2, FP1_3, FP1_4 | + | Capture a short trial of these markers |
- | Capture a short trial of these markers. | + | |
- | + | ||
- | Create | + | |
+ | < | ||
!First define the marker radius as a pipeline parameter | !First define the marker radius as a pipeline parameter | ||
- | \\ | + | Set_Pipeline_Parameter |
- | + | ||
- | + | ||
- | [[Visual3D: | + | |
/ | / | ||
/ | / | ||
- | **;** | + | ; |
- | \\ | + | |
! Compute the median value of the corners over all frames of the trial. | ! Compute the median value of the corners over all frames of the trial. | ||
! the result will be placed in the Global Workspace | ! the result will be placed in the Global Workspace | ||
- | \\ | + | Metric_Median |
- | + | ||
- | + | ||
- | [[Visual3D: | + | |
/ | / | ||
/ | / | ||
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! / | ! / | ||
! / | ! / | ||
- | \\ | + | ; |
! If the force platform parameters have already been defined, we only need to modify the corners. | ! If the force platform parameters have already been defined, we only need to modify the corners. | ||
! Note that the markers are in meters, but the following command requires millimeters | ! Note that the markers are in meters, but the following command requires millimeters | ||
- | \\ | + | Modify_Force_Platform_Parameters |
- | + | ||
- | + | ||
- | [[Visual3D: | + | |
/FP_USED=1 | /FP_USED=1 | ||
/ | / | ||
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+1000*GLOBAL:: | +1000*GLOBAL:: | ||
+1000*(GLOBAL:: | +1000*(GLOBAL:: | ||
- | **;** | + | ; |
- | ==== Example_2 Using mocap markers to define the corners ==== | + | </ |
- | **Introduced in Visual3D Version 5** | + | ==== Example 2: Modify |
- | Consider the following markers to be placed on the corners of a force platform | + | |
- | FP1_1, FP1_2, FP1_3, FP1_4 | + | This example |
- | MARKER_RADIUS | + | |
- | ! If the force platform parameters have already been defined, we only need to modify the corners. | + | |
- | ! Note that the markers are in meters, but the following command requires millimeters | + | |
- | \\ | + | |
+ | Consider the following markers to be placed on the corners of a force platform in the standing trial: | ||
+ | * FP1_1 | ||
+ | * FP1_2 | ||
+ | * FP1_3 | ||
+ | * FP1_4 | ||
- | [[Visual3D:Documentation:Pipeline:Force_Commands: | + | Given MARKER_RADIUS is a [[visual3d:documentation:modeling:model_metrics|model metric]] containing the radius of the markers, use the following pipeline command: |
+ | |||
+ | < | ||
+ | ! If the force platform parameters have already been defined, we only need to modify the corners. | ||
+ | ! Note that the markers are in meters, but the following command requires millimeters | ||
+ | Modify_Force_Platform_Parameters | ||
/FP_USED=1 | /FP_USED=1 | ||
/ | / | ||
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+1000*MODEL:: | +1000*MODEL:: | ||
+1000*(MODEL:: | +1000*(MODEL:: | ||
- | **;** | + | ; |
- | + | </ |
visual3d/documentation/pipeline/force_commands/fp_corners.1726259982.txt.gz · Last modified: 2024/09/13 20:39 by wikisysop