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visual3d:documentation:pipeline:file_commands:import_analog_ndi_signals

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visual3d:documentation:pipeline:file_commands:import_analog_ndi_signals [2024/06/18 13:30] sgrangervisual3d:documentation:pipeline:file_commands:import_analog_ndi_signals [2026/04/23 16:02] (current) wikisysop
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-Imports NDI Analog signals from a V# or O# formatted file into an existing C3D file. If the Analog rate is not an integer multiple of the Point rate, the Analog data will be resampled.+====== Import Analog NDI Signals ======
  
 +The **Import Analog NDI Signals** command can be used to import NDI Analog signals from a V# or O# formatted file into an existing C3D file. If the Analog rate is not an integer multiple of the Point rate, the Analog data will be resampled.
 +
 +====Pipeline Command====
 +The command can be found in the Pipeline Workshop within the **File Open/Import** folder as so:
 <code> <code>
 Import_Analog_NDI_Signals Import_Analog_NDI_Signals
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 </code> </code>
  
 +====Command Parameters====
 +The following table shows the command parameters seen above and their descriptions:
 +
 +|**C3D_FILE_NAME** |Name of starting C3D file|
 +|**IMPORT_FILE_NAME** |Name of NDI signal to be imported, if left blank user will be prompted to select one|
 +|**REPLACE_EXISTING_SIGNALS** |True or False: Replace existing signals in the workspace|
 +|**DELETE_ALL_EXISTING_SIGNALS** |True or False: Deleting existing signals in the workspace|
 +|**UPDATE_C3D_FILE** |True or False: Updated values in existing .c3d file|
 +
 +====Example: Replace values in existing C3D with those in NDI====
 +The following code replaces existing values in a C3D file and replaces them with analog values in an NDI file:
 +
 +<code>
 +Import_Analog_NDI_Signals
 + /C3D_FILE_NAME=Test_C3D
 +! /IMPORT_FILE_NAME=
 +/UPDATE_C3D_FILE=TRUE
 +/REPLACE_EXISTING_SIGNALS=True
 +! /DELETE_ALL_EXISTING_SIGNALS=FALSE
 +;
 +</code>
 +
 +
 +====Notes====
 It is recommended that users [[Visual3D:Documentation:Pipeline:Plugins:Optotrak|translate the C# files into C3D files]], then import the analog files. It is recommended that users [[Visual3D:Documentation:Pipeline:Plugins:Optotrak|translate the C# files into C3D files]], then import the analog files.
  
visual3d/documentation/pipeline/file_commands/import_analog_ndi_signals.1718717453.txt.gz · Last modified: by sgranger