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visual3d:documentation:pipeline:file_commands:import_analog_bioware_signals

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visual3d:documentation:pipeline:file_commands:import_analog_bioware_signals [2024/07/16 16:58] – removed sgrangervisual3d:documentation:pipeline:file_commands:import_analog_bioware_signals [2026/04/23 15:36] (current) wikisysop
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 +====== Import Analog Bioware Signals ======
 +The **Import Analog Bioware Signals** command can be used to import analog data from a Bioware (kistler) v3 file (.dat) into a C3D file.
 +
 +===Pipeline Command====
 +The command can be found in the Pipeline Workshop within the **File Open/Import** folder as so:
 +
 +<code>
 +Import_Analog_Bioware_Signals
 +! /FILE_NAME=
 +! /SET_PROMPT=Open data file
 +;
 +</code>
 +
 +====Command Parameters====
 +The following table shows the command parameters seen above and their descriptions:
 +
 +|**FILE_NAME** |Name of Bioware File, if left blank user will be prompted to select file|
 +|**SET_PROMPT** |Command action prompt. Default: Open data file|
 +
 +====Example: Open Bioware file====
 +The following code opens and imports data from a Bioware file named "Test_example.v3":
 +<code>
 +Import_Analog_Bioware_Signals
 +/FILE_NAME=Test_example.v3
 +! /SET_PROMPT=Open data file
 +;
 +</code>
 +
 +\\
 +[[Visual3D:Documentation:Pipeline:General_Information:Pipeline_Commands_Reference|Back to Pipeline Commands Reference]]
 +
 +
  
visual3d/documentation/pipeline/file_commands/import_analog_bioware_signals.1721149108.txt.gz · Last modified: by sgranger