visual3d:documentation:pipeline:file_commands:import_analog_bioware_signals
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| visual3d:documentation:pipeline:file_commands:import_analog_bioware_signals [2024/06/26 20:05] – removed sgranger | visual3d:documentation:pipeline:file_commands:import_analog_bioware_signals [2026/04/23 15:36] (current) – wikisysop | ||
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| + | ====== Import Analog Bioware Signals ====== | ||
| + | The **Import Analog Bioware Signals** command can be used to import analog data from a Bioware (kistler) v3 file (.dat) into a C3D file. | ||
| + | |||
| + | ===Pipeline Command==== | ||
| + | The command can be found in the Pipeline Workshop within the **File Open/ | ||
| + | |||
| + | < | ||
| + | Import_Analog_Bioware_Signals | ||
| + | ! /FILE_NAME= | ||
| + | ! / | ||
| + | ; | ||
| + | </ | ||
| + | |||
| + | ====Command Parameters==== | ||
| + | The following table shows the command parameters seen above and their descriptions: | ||
| + | |||
| + | |**FILE_NAME** |Name of Bioware File, if left blank user will be prompted to select file| | ||
| + | |**SET_PROMPT** |Command action prompt. Default: Open data file| | ||
| + | |||
| + | ====Example: | ||
| + | The following code opens and imports data from a Bioware file named " | ||
| + | < | ||
| + | Import_Analog_Bioware_Signals | ||
| + | / | ||
| + | ! / | ||
| + | ; | ||
| + | </ | ||
| + | |||
| + | \\ | ||
| + | [[Visual3D: | ||
| + | |||
| + | |||
visual3d/documentation/pipeline/file_commands/import_analog_bioware_signals.1719432323.txt.gz · Last modified: by sgranger
