visual3d:documentation:pipeline:file_commands:file_open
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| visual3d:documentation:pipeline:file_commands:file_open [2024/07/16 16:58] – removed sgranger | visual3d:documentation:pipeline:file_commands:file_open [2026/07/15 15:03] (current) – [File Search Filter Types] wikisysop | ||
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| + | ====== File Open ====== | ||
| + | |||
| + | ===== Overview ===== | ||
| + | The **File_Open** pipeline command is used to load a file into the Visual3D workspace. | ||
| + | * Usually, this command is the first step in a pipeline as all subsequent operations rely on having an active file loaded. | ||
| + | * For supported files and filter types, see the notes section. | ||
| + | |||
| + | ===== Pipeline Command ===== | ||
| + | The command below is as seen in the Visual3D application. | ||
| + | |||
| + | < | ||
| + | File_Open | ||
| + | ! /FILE_NAME= | ||
| + | ! /FILE_PATH= | ||
| + | ! / | ||
| + | ! /SUFFIX= | ||
| + | ! / | ||
| + | ! / | ||
| + | ! / | ||
| + | ; | ||
| + | </ | ||
| + | |||
| + | ===== Command Parameters ===== | ||
| + | |||
| + | The following table shows the command parameters: | ||
| + | |||
| + | |**Parameter** | ||
| + | |**/ | ||
| + | |**/ | ||
| + | |**/ | ||
| + | |**/ | ||
| + | |**/ | ||
| + | |**/ | ||
| + | |**/ | ||
| + | |||
| + | ===== Dialog Box ===== | ||
| + | The command can be edited in a text editor or in a dialog form. To edit in the dialog, either click on the **Edit** button in the pipeline workshop or double-click on the pipeline command. | ||
| + | |||
| + | The dialog is shown below: | ||
| + | |||
| + | {{: | ||
| + | |||
| + | * **Select Filename**: Manually browse for and select the specific file you want to open. | ||
| + | * **Select Filepath (Optional)**: | ||
| + | * **Suffix**: If a file with this suffix exists in the folder, it will be automatically added to the file name. | ||
| + | * **Search Subfolders**: | ||
| + | * **Prompt**: Sets the title shown in the file selection dialog when prompting the user to choose a file. | ||
| + | * **Action on File Not Found**: What Visual3D should do if the file is not found. Options include PROMPT or SKIP | ||
| + | * **File Mask on Prompt**: A filter for which file types appear in the dialog. | ||
| + | |||
| + | ===== Examples ===== | ||
| + | |||
| + | The following examples will go through the use of the **File_Open** command within the Visual3D application. | ||
| + | |||
| + | === Example 1: Prompt the user for the filename === | ||
| + | |||
| + | This example will prompt the user for the files by opening a dialog box for selection. | ||
| + | |||
| + | < | ||
| + | File_Open | ||
| + | /FILE_NAME= | ||
| + | ! /FILE_PATH= | ||
| + | ! / | ||
| + | ! /SUFFIX= | ||
| + | ! / | ||
| + | ! / | ||
| + | ! / | ||
| + | ; | ||
| + | </ | ||
| + | |||
| + | === Example 2: Specify the filename === | ||
| + | |||
| + | This example specifies the filename explicitly. Note that the filename should contain the complete path to the file. | ||
| + | |||
| + | < | ||
| + | File_Open | ||
| + | /FILE_NAME= c: | ||
| + | ! /FILE_PATH= | ||
| + | ! / | ||
| + | ! /SUFFIX= | ||
| + | ! / | ||
| + | ! / | ||
| + | ! / | ||
| + | ; | ||
| + | </ | ||
| + | |||
| + | === Example 3: Specify the filename using wildcards === | ||
| + | |||
| + | This example specifies the filename by using a wildcard. All C3D files in the c: | ||
| + | |||
| + | < | ||
| + | File_Open | ||
| + | /FILE_NAME= c: | ||
| + | ! /FILE_PATH= | ||
| + | ! / | ||
| + | ! /SUFFIX= | ||
| + | ! / | ||
| + | ! / | ||
| + | ! / | ||
| + | </ | ||
| + | |||
| + | === Example 4: Specify the filename using a pipeline parameter and wildcards === | ||
| + | |||
| + | This example uses [[Visual3D: | ||
| + | |||
| + | < | ||
| + | Set_Pipeline_Parameter_To_Folder_Path | ||
| + | / | ||
| + | / | ||
| + | ; | ||
| + | |||
| + | ! Now open the file. | ||
| + | File_Open | ||
| + | /FILE_NAME= :: | ||
| + | ! /FILE_PATH= | ||
| + | ! / | ||
| + | ! /SUFFIX= | ||
| + | ! / | ||
| + | ! / | ||
| + | ! / | ||
| + | </ | ||
| + | |||
| + | === Example 5: Specify the filename using the default data folder and wildcards === | ||
| + | |||
| + | This example uses [[Visual3D: | ||
| + | |||
| + | < | ||
| + | Set_Pipeline_Parameter_To_Folder_Path | ||
| + | / | ||
| + | / | ||
| + | ; | ||
| + | |||
| + | ! Now open the file. | ||
| + | File_Open= | ||
| + | File_Open | ||
| + | /FILE_NAME= :: | ||
| + | ! /FILE_PATH= | ||
| + | ! / | ||
| + | ! /SUFFIX= | ||
| + | ! / | ||
| + | ! / | ||
| + | ! / | ||
| + | </ | ||
| + | |||
| + | ===== Notes ===== | ||
| + | |||
| + | ==== File Types ==== | ||
| + | |||
| + | The following file types are supported and can be added within Visual3D: | ||
| + | |||
| + | * .c3d - C3D File or [[http:// | ||
| + | * .cmz - Visual3D Workspace File | ||
| + | * .h5 - Visual3D [[..: | ||
| + | * .txt - Visual3D TAB delimited text File | ||
| + | * .gcd - Vicon GCD File | ||
| + | * .ndi - NDI Aurora File | ||
| + | * .p2d - P2D File | ||
| + | |||
| + | ==== File Search Filter Types ==== | ||
| + | |||
| + | You can filter using the following filter types: | ||
| + | |||
| + | * C3D | ||
| + | * CMZ | ||
| + | * HDF5 | ||
| + | * VND | ||
| + | * P2D | ||
| + | * ASCII | ||
| + | * XML | ||
| + | * NDI | ||
| + | * GCD | ||
| + | * MVNX | ||
| + | |||
| + | Multiple file types can be specified by using a plus sign (ex. C3D+CMO+P2D) | ||
| + | |||
| + | [[Visual3D: | ||
visual3d/documentation/pipeline/file_commands/file_open.1721149104.txt.gz · Last modified: by sgranger
