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visual3d:documentation:pipeline:event_commands:event_onset

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visual3d:documentation:pipeline:event_commands:event_onset [2025/04/28 17:07] wikisysopvisual3d:documentation:pipeline:event_commands:event_onset [2025/04/28 19:47] (current) – [Dialog] wikisysop
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 +  * **Event Name**: Name for the new event that will be created.
 +  * **X, Y, Z Checkboxes**: Select which component of the signal to be analyzed.
 +  * **Threshold**: The signal value that must be crossed to trigger an event.
 +  * **Threshold Instance**: Defines how many threshold crossings to detect.
 +  * **Baseline**: A baseline value to subtract from the signal before applying the threshold.
 +  * **Frame Offset**: Number of frames to shift event.
 +  * **Frame Window**: Sets a window of frames to search for threshold crossing.
 +  * **Label on Ascent/Descent**: Create an event when signal increases upwards into the threshold (ascent) or decreases downwards into the threshold (descent).
 +  * Find Event within Range - limits for threshold crossings.
 ===== Examples =====  ===== Examples ===== 
 The following examples will go through the use of the Event_Onset command in the Visual3D application. The following examples will go through the use of the Event_Onset command in the Visual3D application.
visual3d/documentation/pipeline/event_commands/event_onset.1745860054.txt.gz · Last modified: 2025/04/28 17:07 by wikisysop