visual3d:documentation:pipeline:event_commands:event_define_event_sequence
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| visual3d:documentation:pipeline:event_commands:event_define_event_sequence [2025/04/28 14:48] – wikisysop | visual3d:documentation:pipeline:event_commands:event_define_event_sequence [2026/09/10 15:57] (current) – Updated links and example titles. richard | ||
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| ===== Overview ===== | ===== Overview ===== | ||
| This command in Visual3D' | This command in Visual3D' | ||
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| The following table shows the command parameters and descriptions: | The following table shows the command parameters and descriptions: | ||
| - | |**Parameter**|**Description**| | + | ^**Parameter**^**Description**^ |
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| - | |**/ | + | |**[[visual3d: |
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| ===== Dialog ===== | ===== Dialog ===== | ||
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| After adding the **Event_Define_Event_Sequence** command into the pipeline on the Visual3D application, | After adding the **Event_Define_Event_Sequence** command into the pipeline on the Visual3D application, | ||
| - | {{ : | ||
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| * **Defined Events** and **Event Sequence**, lists of available events in the dataset, and list of selected events that define the sequence, respectively. | * **Defined Events** and **Event Sequence**, lists of available events in the dataset, and list of selected events that define the sequence, respectively. | ||
| * **Event Sequence Instance**: Defines which instance of the event sequence should be used. | * **Event Sequence Instance**: Defines which instance of the event sequence should be used. | ||
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| The following examples will go through the use of the **Event_Define_Event_Sequence** command in the Visual3D application. | The following examples will go through the use of the **Event_Define_Event_Sequence** command in the Visual3D application. | ||
| - | === Example 1 === | + | ==== Example 1: Full Gait Cycle ==== |
| A common example of an event sequence is the gait cycle, representing the repetitive sequence of events that occur from one heel strike of a foot to the next heel strike of the same foot. | A common example of an event sequence is the gait cycle, representing the repetitive sequence of events that occur from one heel strike of a foot to the next heel strike of the same foot. | ||
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| Event_Define_Event_Sequence | Event_Define_Event_Sequence | ||
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| - | === Example 2 === | + | ==== Example 2: Swing and Stance Phase within a Full Gait Cycle ==== |
| As an extension to the previous example, we can add the **Event_Define_Event_Sequence** command twice again to the pipeline in order to define the Swing and Stance phases, both embedded inside of the Full Gait Cycle event sequence. | As an extension to the previous example, we can add the **Event_Define_Event_Sequence** command twice again to the pipeline in order to define the Swing and Stance phases, both embedded inside of the Full Gait Cycle event sequence. | ||
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| Event_Define_Event_Sequence | Event_Define_Event_Sequence | ||
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| Event_Define_Event_Sequence | Event_Define_Event_Sequence | ||
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| ===== Notes ===== | ===== Notes ===== | ||
| - | === Equivalent Pipeline Commands === | + | ==== Equivalent Pipeline Commands |
| The following will show a different method to create an event sequence. | The following will show a different method to create an event sequence. | ||
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visual3d/documentation/pipeline/event_commands/event_define_event_sequence.1745851728.txt.gz · Last modified: by wikisysop
