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visual3d:documentation:modeling:segments:virtual_segments [2025/06/03 13:35] – Cleaned up page. wikisysopvisual3d:documentation:modeling:segments:virtual_segments [2026/06/02 19:41] (current) – ↷ Links adapted because of a move operation 192.178.4.105
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 === Absolute Joint Angles === === Absolute Joint Angles ===
  
-Once the virtual laboratory segment has been created, you can create an absolute angle (segment angle relative to lab). For example, [[Visual3D:Documentation:Modeling:Segments:Pelvis_Segment_Angle|pelvis segment angles]] can be expressed relative to virtual lab segments+Once the virtual laboratory segment has been created, you can create an absolute angle (segment angle relative to lab). For example, [[Visual3D:Documentation:Modeling:Segments:Pelvis_Segment_Angle|pelvis segment angles]] can be expressed relative to virtual lab segments.
  
 An in-depth example is to express foot progression angle with respect to the virtual lab. An in-depth example is to express foot progression angle with respect to the virtual lab.
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   * If your subject is walking in a different direction, you will need to create a Virtual Laboratory Coordinate system that is aligned to the direction the person is walking.   * If your subject is walking in a different direction, you will need to create a Virtual Laboratory Coordinate system that is aligned to the direction the person is walking.
  
-Another common use is for [[Visual3D:Documentation:Pipeline:Model_Based_Data_Commands:Joint_Angle#Joint_Angle_Normalization|Normalizing Joint Angles]]. Normalization is the process of referencing a joint (or segment) angle to the reference posture. In Visual3D the reference posture is the static trial used for the link model. We usually recommend the use of virtual segments, which can be defined so that they explicitly cause the static trial to be a reference posture.+Another common use is for [[visual3d:documentation:visual3d_signal_types:link_model_based_data_type:joint_angle#Joint_Angle_Normalization|Normalizing Joint Angles]]. Normalization is the process of referencing a joint (or segment) angle to the reference posture. In Visual3D the reference posture is the static trial used for the link model. We usually recommend the use of virtual segments, which can be defined so that they explicitly cause the static trial to be a reference posture.
visual3d/documentation/modeling/segments/virtual_segments.1748957722.txt.gz · Last modified: by wikisysop