visual3d:documentation:modeling:segments:transforming_segment_moment_of_inertia
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| visual3d:documentation:modeling:segments:transforming_segment_moment_of_inertia [2024/06/17 18:17] – created sgranger | visual3d:documentation:modeling:segments:transforming_segment_moment_of_inertia [2024/07/17 15:45] (current) – created sgranger | ||
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| + | ====== Transforming Segment Moment of Inertia ====== | ||
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| Let the Inertia Tensor of Segment (foot or shank) in it’s own local coordinate system (f) be given: | Let the Inertia Tensor of Segment (foot or shank) in it’s own local coordinate system (f) be given: | ||
| - | [[SegmentInertia_1.gif]]\\ | + | {{:SegmentInertia_1.gif}}\\ |
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| Find the value of this inertia tensor in any other reference frame (for example, ground) using the following equation: | Find the value of this inertia tensor in any other reference frame (for example, ground) using the following equation: | ||
| - | [[SegmentInertia_2.gif]]\\ | + | {{:SegmentInertia_2.gif}}\\ |
| - | Where [[SegmentInertia_3.gif]] is the rotation matrix that transforms a vector from it's own coordinate system (lcs) to the ground coordinate system | + | Where {{:SegmentInertia_3.gif}} is the rotation matrix that transforms a vector from it's own coordinate system (lcs) to the ground coordinate system |
| - | and [[SegmentInertia_4.gif]] is its transpose. | + | and {{:SegmentInertia_4.gif}} is its transpose. |
| - | The above expression does not include the terms due to the parallel axis theorem ([[SegmentInertia_5.gif]]) which are: | + | The above expression does not include the terms due to the parallel axis theorem ({{:SegmentInertia_5.gif}}) which are: |
| - | [[SegmentInertia_6.gif]]\\ | + | {{:SegmentInertia_6.gif}}\\ |
| where the vector s defines the location of hte segment' | where the vector s defines the location of hte segment' | ||
| - | The total Inerties | + | The total Inerties |
| - | [[SegmentInertia_8.gif]]\\ | + | {{:SegmentInertia_8.gif}}\\ |
| To find the total moment of inertia of all segments relative to ground you add the individual segment inertias: | To find the total moment of inertia of all segments relative to ground you add the individual segment inertias: | ||
| - | [[SegmentInertia_9.gif]]\\ | + | {{:SegmentInertia_9.gif}}\\ |
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| **Yeadon, M.R.** (1993). The biomechanics of twisting somersaults. Part IV: Partitioning performance using the tilt angle. Journal of Sports Sciences 11, 219-225. | **Yeadon, M.R.** (1993). The biomechanics of twisting somersaults. Part IV: Partitioning performance using the tilt angle. Journal of Sports Sciences 11, 219-225. | ||
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visual3d/documentation/modeling/segments/transforming_segment_moment_of_inertia.1718648271.txt.gz · Last modified: by sgranger
