visual3d:documentation:modeling:segments:segment_properties
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| visual3d:documentation:modeling:segments:segment_properties [2024/07/12 14:01] – created sgranger | visual3d:documentation:modeling:segments:segment_properties [2025/06/20 16:14] (current) – [Segment Properties Dialog] wikisysop | ||
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| - | ====== | + | ====== |
| - | The segment | + | Segment |
| - | * Name See also: [[Visual3D: | + | ===== General Properties ===== |
| - | * Mass | + | |
| - | * Geometry | + | |
| - | * Center of Mass | + | |
| - | * Moment of Inertia | + | |
| - | * Wireframe animation model | + | |
| - | Note: the inertial properties | + | ^ Property ^ Description ^ |
| + | | Segment Name | Every segment has a name. See Visual3D' | ||
| + | | Kinetic/ | ||
| - | **Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base.** | + | ===== Inertial Properties ===== |
| - | Length might be considered a segment property, but the length is defined by the [[Visual3D: | + | |
| - | ==== Segment Mass ==== | + | ^ Property ^ Description ^ |
| + | | [[Visual3D: | ||
| + | | Segment Length | Defined exclusively by the [[Visual3D: | ||
| + | | [[Visual3D: | ||
| + | | [[Visual3D: | ||
| + | | Center of Mass | The segment' | ||
| - | The default segment masses are relative to total body mass (Dempster). See [[Visual3D: | + | Segment and laboratory coordinate systems |
| - | ==== Segment Geometry | + | ===== Animation Properties ===== |
| - | Visual3D | + | A surface mesh can be associated with each segment as an [[Visual3D: |
| - | ==== Segment | + | ===== Segment |
| - | By default the moment | + | The **Segment Properties** portion |
| - | ==== Modify Segment Coordinate System ==== | + | {{: |
| - | Segment | + | - Select the segment name in the **Segment |
| + | - Make the desired changes in the dialog | ||
| + | - [[Visual3D: | ||
| + | - [[Visual3D: | ||
| + | - [[Visual3D: | ||
| + | - [[Visual3D: | ||
| + | - [[Visual3D: | ||
| + | - Click the **Apply** button. | ||
| - | ==== Animation Surface Models ==== | + | Note that some properties cannot be modified directly: |
| + | - [[Visual3D: | ||
| + | - [[Visual3D: | ||
| - | A surface mesh can be associated with each segment. Refer to [[Visual3D: | + | ===== Pipeline Command |
| - | + | ||
| - | === Wavefront obj file format | + | |
| - | + | ||
| - | Refer to [[Visual3D: | + | |
| - | + | ||
| - | === Transforming an obj file === | + | |
| - | + | ||
| - | The [[Visual3D: | + | |
| - | + | ||
| - | ==== Segment Properties Example1 ==== | + | |
| - | + | ||
| - | This page specifies segment properties from pipeline commands. Specifically, | + | |
| - | + | ||
| - | **NOTE:** As of Visual3Dv5.01.20, | + | |
| - | + | ||
| - | ==== Modify Segment Properties ==== | + | |
| - | + | ||
| - | The **Segment Properties** dialog modifies general segment properties which are common to most segments. | + | |
| - | + | ||
| - | {{SegmentPropertiesDialog.png}}\\ | + | |
| - | + | ||
| - | + | ||
| - | To modify a segment' | + | |
| - | + | ||
| - | To modify the properties, make the desired change in the dialog, and click the **Apply** button. | + | |
| - | + | ||
| - | The following properties may be modified: | + | |
| - | + | ||
| - | * [[Visual3D: | + | |
| - | + | ||
| - | * [[Visual3D: | + | |
| - | + | ||
| - | * [[Visual3D: | + | |
| - | + | ||
| - | * [[Visual3D: | + | |
| - | + | ||
| - | * [[Visual3D: | + | |
| - | + | ||
| - | * [[Visual3D: | + | |
| + | Users can define and modify segment properties using the [[visual3d: | ||
| + | ===== References ===== | ||
| + | - Dempster W.T. (1955) Space requirements of the seated operator : geometrical, | ||
| + | - Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base | ||
visual3d/documentation/modeling/segments/segment_properties.1720792919.txt.gz · Last modified: by sgranger
