visual3d:documentation:modeling:segments:segment_properties
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| visual3d:documentation:modeling:segments:segment_properties [2024/06/18 13:29] – sgranger | visual3d:documentation:modeling:segments:segment_properties [2025/06/20 16:14] (current) – [Segment Properties Dialog] wikisysop | ||
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| - | The segment properties include the inertial properties of the segment and its decorations: | + | ====== Segment Properties ====== |
| - | * Name See also: [[Visual3D: | + | Segment |
| - | * Mass | + | |
| - | * Geometry | + | |
| - | * Center of Mass | + | |
| - | * Moment of Inertia | + | |
| - | * Wireframe animation model | + | |
| - | Note: the inertial properties are computed using geometric primitives. | + | ===== General Properties ===== |
| - | **Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base.** | + | ^ Property ^ Description ^ |
| - | Length might be considered a segment | + | | Segment Name | Every segment |
| + | | Kinetic/ | ||
| - | ===== Segment Mass ===== | + | ===== Inertial Properties |
| - | The default segment masses are relative to total body mass (Dempster). See [[Visual3D: | + | ^ Property ^ Description ^ |
| + | | [[Visual3D: | ||
| + | | Segment Length | Defined exclusively by the [[Visual3D: | ||
| + | | [[Visual3D: | ||
| + | | [[Visual3D: | ||
| + | | Center of Mass | The segment' | ||
| - | ===== Segment | + | Segment |
| - | Visual3D models segments as cones, cylinders, spheres, and ellipsoids. VISUAL3D calculates the mass, moments of inertia (IXX, IYY, IZZ) and center of gravity location for each segment. Refer to [[Visual3D: | + | ===== Animation Properties ===== |
| - | ===== Segment Inertia ===== | + | A surface mesh can be associated with each segment as an [[Visual3D: |
| - | By default the moment of inertia of a segment is computed from the segment mass, the proximal and distal radii, and the Segment | + | ===== Segment |
| - | ===== Modify | + | The **Segment |
| - | Segment and laboratory coordinate systems can be modified to suit your preference. Refer to [[Visual3D: | + | {{:visual3d_segment_properties.png}} |
| - | ===== Animation Surface Models ===== | + | - Select the segment name in the **Segment Name** combo box. The selected segment' |
| + | - Make the desired changes in the dialog to any of the following properties: | ||
| + | - [[Visual3D: | ||
| + | - [[Visual3D: | ||
| + | - [[Visual3D: | ||
| + | - [[Visual3D: | ||
| + | - [[Visual3D: | ||
| + | - Click the **Apply** button. | ||
| - | A surface mesh can be associated with each segment. | + | Note that some properties cannot |
| + | - [[Visual3D: | ||
| + | - [[Visual3D: | ||
| - | ==== Wavefront obj file format | + | ===== Pipeline Command |
| - | + | ||
| - | Refer to [[Visual3D: | + | |
| - | + | ||
| - | ==== Transforming an obj file ==== | + | |
| - | + | ||
| - | The [[Visual3D: | + | |
| - | + | ||
| - | ===== Segment Properties Example1 ===== | + | |
| - | + | ||
| - | This page specifies segment properties from pipeline commands. Specifically, | + | |
| - | + | ||
| - | **NOTE:** As of Visual3Dv5.01.20, | + | |
| - | + | ||
| - | ===== Modify Segment Properties ===== | + | |
| - | + | ||
| - | The **Segment Properties** dialog modifies general segment properties which are common to most segments. | + | |
| - | + | ||
| - | {{SegmentPropertiesDialog.png}}\\ | + | |
| - | + | ||
| - | + | ||
| - | To modify a segment' | + | |
| - | + | ||
| - | To modify the properties, make the desired change in the dialog, and click the **Apply** button. | + | |
| - | + | ||
| - | The following properties may be modified: | + | |
| - | + | ||
| - | * [[Visual3D: | + | |
| - | + | ||
| - | * [[Visual3D: | + | |
| - | + | ||
| - | * [[Visual3D: | + | |
| - | + | ||
| - | * [[Visual3D: | + | |
| - | + | ||
| - | * [[Visual3D: | + | |
| - | + | ||
| - | * [[Visual3D: | + | |
| + | Users can define and modify segment properties using the [[visual3d: | ||
| + | ===== References ===== | ||
| + | - Dempster W.T. (1955) Space requirements of the seated operator : geometrical, | ||
| + | - Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base | ||
visual3d/documentation/modeling/segments/segment_properties.1718717369.txt.gz · Last modified: by sgranger
