visual3d:documentation:modeling:segments:segment_overview
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visual3d:documentation:modeling:segments:segment_overview [2025/03/13 20:38] – wikisysop | visual3d:documentation:modeling:segments:segment_overview [2025/04/03 12:29] (current) – Cleaned up the Foot section. wikisysop | ||
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- Segments are defined by (among other things) their proximal and distal end points, which are located inside the body, but target markers can generally only be placed outside the body. | - Segments are defined by (among other things) their proximal and distal end points, which are located inside the body, but target markers can generally only be placed outside the body. | ||
- | To deal with the first complication, | + | To deal with the first complication, |
To deal with the second complication, | To deal with the second complication, | ||
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Kinematic-only segments are also called [[visual3d: | Kinematic-only segments are also called [[visual3d: | ||
- | ===== The Pelvis, a segment of note ===== | + | ===== The Pelvis ===== |
There are many ways to define a segment in Visual3D, which means there are many ways to define the Pelvis segment. | There are many ways to define a segment in Visual3D, which means there are many ways to define the Pelvis segment. | ||
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**NOTE**: the segment coordinate system for the CODA pelvis is the mid-point between the ASIS markers. The anatomical landmarks are actually posterior to the ASIS markers because the motion capture system tracks the center of the marker. This is a modest error, but it can be corrected by [[visual3d: | **NOTE**: the segment coordinate system for the CODA pelvis is the mid-point between the ASIS markers. The anatomical landmarks are actually posterior to the ASIS markers because the motion capture system tracks the center of the marker. This is a modest error, but it can be corrected by [[visual3d: | ||
- | ==== Hip_Joint_Landmarks | + | ==== Hip Joint Landmarks |
[[visual3d: | [[visual3d: | ||
- | == Pelvis Animation Models (obj, v3g, wrl) == | + | ==== Pelvis Animation Models (obj, v3g, wrl) ==== |
There are two common obj files used to animate the bones of the pelvis. | There are two common obj files used to animate the bones of the pelvis. | ||
- | == Normalizing the Pelvis Angle == | ||
- | [[visual3d: | ||
- | Normalizing the Pelvis | + | ==== Normalizing the Pelvis Angle ==== |
- | In describing the orientation of the pelvis or for describing the hip joint angle, | + | |
- | it is often convenient to define a pelvis angle that has a coronal plane parallel to the floor (eg a vertical segment with zero tilt). | + | |
- | ===== Thigh ===== | + | The CODA and Helen Hayes pelvis models are tilted forward approximately 20 degrees from the horizontal. In describing the orientation of the pelvis or for describing the hip joint angle, it is often convenient to define a pelvis angle that has a coronal plane parallel to the floor, e.g. a vertical segment with zero tilt. |
- | There are several approaches to create a thigh segment | + | A demonstration of this is provided |
- | ==== Thigh using Greater Trochanter | + | ===== Thigh ===== |
- | This page shows how to define the thigh segment | + | There are several approaches |
- | ==== Thigh using Hip Joint Landmark ==== | + | |
- | [[# | + | ^ Approach ^ Description ^ |
- | Another example can be found on [[Visual3D: | + | | Using the Greater Trochanter | A thigh can be [[visual3d: |
- | ==== Using the Knee Alignment Device | + | | Using Hip Joint Landmarks | A thigh segment |
+ | | Using the Knee Alignment Device | ||
- | This page will create the thigh segment using a Knee Alignment Device. The Knee Alignment Device (KAD) is manufactured by Motion Lab Systems. The KAD is used to assist in defining the frontal plane of the thigh segment. | ||
===== Shank ===== | ===== Shank ===== | ||
- | [[Visual3D: | + | When modelling the shank it is possible to encounter difficulties related to tibial torsion. This can be [[[[Visual3D: |
+ | - one to calculate the knee joint angles; and | ||
+ | - the other to calculate the ankle joint angles. | ||
- | This page shows an example of accommodating for tibial torsion by defining two shank segments; using one to calculate the knee joint angles and the other to calculate the ankle joint angles. | ||
===== Foot ===== | ===== Foot ===== | ||
- | There are several approaches to creating segments at the foot. We illustrate a few below. The [[Visual3D: | + | There are several approaches to creating segments at the foot. |
- | ==== Orthotrack | + | ^ Model ^ Description ^ |
+ | | Oxford | ||
+ | | IOR Foot | How to create the multi-segment [[[[Visual3D: | ||
+ | | OrthoTrack Foot | OrthoTrack' | ||
- | This page shows an example of how Orthotrak defines the foot segment coordinate system. | ||
- | ==== Oxford Foot ==== | ||
- | [[Visual3D: | + | The [[Visual3D: |
- | ==== IOR Foot ==== | + | - kinetic foot; |
+ | - heel-toe; | ||
+ | - normalized to the proximal segment; and | ||
+ | - using projected landmarks. | ||
- | [[Visual3D: | ||
==== Skeleton doesn' | ==== Skeleton doesn' | ||
visual3d/documentation/modeling/segments/segment_overview.1741898303.txt.gz · Last modified: 2025/03/13 20:38 by wikisysop