visual3d:documentation:modeling:segments:segment_overview
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visual3d:documentation:modeling:segments:segment_overview [2025/03/12 21:53] – Started the clean-up. wikisysop | visual3d:documentation:modeling:segments:segment_overview [2025/04/03 12:29] (current) – Cleaned up the Foot section. wikisysop | ||
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- Segments are defined by (among other things) their proximal and distal end points, which are located inside the body, but target markers can generally only be placed outside the body. | - Segments are defined by (among other things) their proximal and distal end points, which are located inside the body, but target markers can generally only be placed outside the body. | ||
- | To deal with the first complication, | + | To deal with the first complication, |
To deal with the second complication, | To deal with the second complication, | ||
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The Visual3D model-building tool uses standard medical terminology to define the locations and configurations of segments. As a general modelling tool, Visual3D allows for the creation of any rigid segment. Visual3D contains a number of [[[[visual3d: | The Visual3D model-building tool uses standard medical terminology to define the locations and configurations of segments. As a general modelling tool, Visual3D allows for the creation of any rigid segment. Visual3D contains a number of [[[[visual3d: | ||
- | ==== Virtual Segments | + | ==== Segment Coordinate Systems |
- | Kinematic-only segments are also called [[visual3d: | + | Every segment in a model has its own coordinate system |
+ | - define the anatomical (or frontal) plane | ||
+ | - identify the joint centres that lie on the anatomical plane | ||
+ | - align the inferior/ | ||
- | ==== Joints ==== | + | A complete overview of segment definition can be found [[visual3d: |
- | The term [[Visual3D: | ||
- | |||
- | In [[Visual3D: | ||
- | |||
- | ==== Constructing the Segment Coordinate System ==== | ||
- | |||
- | An overview of the segment definition rules can be found [[visual3d: | ||
- | |||
- | === Marker Sets === | ||
- | |||
- | Visual3D can create a model from almost any marker set, but there are usually suggestions. | ||
- | === Model Metrics === | ||
- | [[visual3d: | ||
- | |||
- | Model Metrics are static values that can be used as parameters in the definition of segments and landmarks. | ||
- | These metrics include the MASS and HEIGHT of the subject, segment proximal and distal radius values that are computed during the construction of segments. | ||
- | == Using a model metric in an expression == | ||
- | |||
- | [[visual3d: | ||
- | |||
- | Using the distal radius computed from one segment as the proximal radius for another segment. Model metrics can be represented as expressions and are stored in subject data/ | ||
==== Segment Properties ==== | ==== Segment Properties ==== | ||
- | [[https:// | ||
- | The segment properties include the inertial properties | + | The [[visual3d: |
- | == Segment Mass == | + | |
- | The default | + | ^ Property ^ Description ^ |
- | == Segment Geometry | + | | [[visual3d: |
+ | | [[visual3d: | ||
+ | | [[visual3d: | ||
+ | | [[visual3d: | ||
+ | | [[[[visual3d: | ||
- | Visual3D models segments as cones, cylinders, spheres, and ellipsoids. VISUAL3D calculates the mass, moments of inertia (IXX, IYY, IZZ) and center of gravity location for each segment | + | ==== Virtual Segments ==== |
- | (Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base) | + | |
- | [[https://apps.dtic.mil/ | + | Kinematic-only segments are also called |
- | == Segment Volume == | + | |
- | [[visual3d: | + | ===== The Pelvis ===== |
- | Visual3D | + | There are many ways to define a segment in Visual3D, |
- | == Segment Inertia == | + | |
- | [[visual3d: | + | |
- | By default the moment | + | ^ Model Name ^ Description ^ |
- | == Modify Segment Coordinate System == | + | | [[visual3d: |
- | [[visual3d: | + | | [[visual3d: |
+ | | [[visual3d: | ||
+ | | [[visual3d: | ||
- | The segment coordinate system for all visual3D segments are defined consistently. When a segment is created in Visual3D | + | **NOTE**: the segment coordinate system for the CODA pelvis |
- | == Animation Surface Models == | + | |
- | [[visual3d: | + | |
- | A surface mesh can be associated with each segment. | + | ==== Hip Joint Landmarks ==== |
- | Guidelines for the representation of the surface models can be found [[visual3d: | + | |
- | ==== Pelvis ==== | + | [[visual3d: |
- | There are many ways to define a segment in Visual3D, which means there are many ways to define a Pelvis segment. | + | ==== Pelvis |
- | == Visual3D | + | |
- | [[visual3d: | + | |
- | The Visual3D pelvis refers | + | There are two common obj files used to animate |
- | == V3D_Composite_Pelvis == | + | |
- | [[visual3d: | + | |
- | The Visual3D Composite Pelvis has a local coordinate system that is aligned with many of the traditional pelvis definitions (Coda, Helen Hayes, Plugin-Gait), | + | ==== Normalizing |
- | + | ||
- | == Coda Pelvis | + | |
- | [[visual3d: | + | |
- | + | ||
- | The CODA pelvis refers to a pelvis segment model used by Charnwood Dynamics that they requested that we implement. The pelvis segment is defined using the anatomical locations of the ASIS (Anterior Superior Iliac Spine) and the PSIS (Posterior Superior Iliac Spine). These landmarks are bony protuberances on the Pelvis | + | |
- | == Create CODA pelvis relative to anatomical landmarks == | + | |
- | [[visual3d: | + | |
- | + | ||
- | The segment coordinate system for the CODA pelvis is the mid-point between the ASIS markers. The anatomical landmarks are actually posterior to the ASIS markers because the motion capture system tracks the center of the marker. | + | |
- | This is a modest error, but it can be corrected by creating landmarks that are posterior to the ASIS markers by the radius of the motion capture marker. | + | |
- | == Helen Hayes (Davis) Pelvis == | + | |
- | [[visual3d: | + | |
- | + | ||
- | The Helen Hayes pelvis refers to a pelvis segment model defined by Davis et. at. (1991) and used by many manufacturers, | + | |
- | == Hip_Joint_Landmarks == | + | |
- | [[visual3d: | + | |
- | + | ||
- | Regression equations for common hip joint landmarks relative to the pelvis segment coordinate system. | + | |
- | == Pelvis Animation Models (obj, v3g, wrl) == | + | |
- | + | ||
- | There are two common obj files used to animate the bones of the pelvis. | + | |
- | == Normalizing the Pelvis Angle == | + | |
- | [[visual3d: | + | |
- | Normalizing the Pelvis Segment Angle. | + | The CODA and Helen Hayes pelvis |
- | In describing the orientation of the pelvis or for describing the hip joint angle, | + | |
- | it is often convenient to define a pelvis angle that has a coronal plane parallel to the floor (eg a vertical segment with zero tilt). | + | |
- | ==== Thigh ==== | + | |
- | There are several approaches to create a thigh segment | + | A demonstration of this is provided |
- | === Thigh using Greater Trochanter | + | ===== Thigh ===== |
- | This page shows how to define the thigh segment | + | There are several approaches |
- | === Thigh using Hip Joint Landmark === | + | |
- | [[# | + | ^ Approach ^ Description ^ |
- | Another example can be found on [[Visual3D: | + | | Using the Greater Trochanter | A thigh can be [[visual3d: |
- | === Using the Knee Alignment Device | + | | Using Hip Joint Landmarks | A thigh segment |
+ | | Using the Knee Alignment Device | ||
- | This page will create the thigh segment using a Knee Alignment Device. The Knee Alignment Device (KAD) is manufactured by Motion Lab Systems. The KAD is used to assist in defining the frontal plane of the thigh segment. | + | ===== Shank ===== |
- | ==== Shank ==== | + | |
- | [[Visual3D: | + | When modelling the shank it is possible to encounter difficulties related to tibial torsion. This can be [[[[Visual3D: |
+ | - one to calculate the knee joint angles; and | ||
+ | - the other to calculate the ankle joint angles. | ||
- | This page shows an example of accommodating for tibial torsion by defining two shank segments; using one to calculate the knee joint angles and the other to calculate the ankle joint angles. | + | ===== Foot ===== |
- | ==== Foot ==== | + | |
- | There are several approaches to creating segments at the foot. We illustrate a few below. The [[Visual3D: | + | There are several approaches to creating segments at the foot. |
- | === Orthotrack | + | ^ Model ^ Description ^ |
+ | | Oxford | ||
+ | | IOR Foot | How to create the multi-segment [[[[Visual3D: | ||
+ | | OrthoTrack Foot | OrthoTrack' | ||
- | This page shows an example of how Orthotrak defines the foot segment coordinate system. | ||
- | === Oxford Foot === | ||
- | [[Visual3D: | + | The [[Visual3D: |
- | === IOR Foot === | + | - kinetic foot; |
+ | - heel-toe; | ||
+ | - normalized to the proximal segment; and | ||
+ | - using projected landmarks. | ||
- | [[Visual3D: | + | ==== Skeleton doesn' |
- | === Skeleton doesn' | + | |
I am guessing that you are estimating where the surface of the force platform should be based on the wire frame bones of the foot segment; you shouldn’t rely on the bones. The bones are defined relative to the segment coordinate system and scaled uniformly in all directions to the length of the segment. | I am guessing that you are estimating where the surface of the force platform should be based on the wire frame bones of the foot segment; you shouldn’t rely on the bones. The bones are defined relative to the segment coordinate system and scaled uniformly in all directions to the length of the segment. | ||
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For segment coordinate systems that are collinear with the long axis of the segment, the scaling works quite well. For the foot, however, the segment coordinate system is usually defined from the mid point of the ankle markers to the mid point of the distal metatarsals. As the length of the segment changes the orientation of the foot model will change, so that the model looks good for some subjects and not good for other subjects. The wireframe model is not data, so you can modify the orientation of the wire frame model, so that the animation "looks better" | For segment coordinate systems that are collinear with the long axis of the segment, the scaling works quite well. For the foot, however, the segment coordinate system is usually defined from the mid point of the ankle markers to the mid point of the distal metatarsals. As the length of the segment changes the orientation of the foot model will change, so that the model looks good for some subjects and not good for other subjects. The wireframe model is not data, so you can modify the orientation of the wire frame model, so that the animation "looks better" | ||
- | ==== Trunk ==== | + | ===== Trunk ===== |
The [[Visual3D: | The [[Visual3D: | ||
- | ==== Upper Arm ==== | + | ===== Upper Arm ===== |
Defining the segment coordinate system for the humerus is particularly difficult because there are no bony landmarks to assist in determining the glenohumeral joint center, and medial and lateral markers on the epicondyles are close together and often do not represent the axis of rotation of the elbow. The explanation on [[Visual3D: | Defining the segment coordinate system for the humerus is particularly difficult because there are no bony landmarks to assist in determining the glenohumeral joint center, and medial and lateral markers on the epicondyles are close together and often do not represent the axis of rotation of the elbow. The explanation on [[Visual3D: | ||
- | ==== Forearm ==== | + | ===== Forearm |
There are several challenges to defining the Forearm segment coordinate system because the Forearm is treated as a rigid segment model; supination/ | There are several challenges to defining the Forearm segment coordinate system because the Forearm is treated as a rigid segment model; supination/ | ||
- | ==== Other Objects ==== | + | ===== Other Objects |
- | === Construct a Box === | + | ==== Construct a Box ==== |
- one motion tracking marker has been attached to a box. | - one motion tracking marker has been attached to a box. | ||
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- the box was omitted from the standing trial | - the box was omitted from the standing trial | ||
- | ==== Examples ==== | + | ===== Examples |
- | === Rotate a segment coordinate system === | + | ==== Rotate a segment coordinate system |
Rotating a segment coordinate system about its long axis. | Rotating a segment coordinate system about its long axis. | ||
- | === Example: Missing Digitizing Pointer Markers=== | + | ==== Example: Missing Digitizing Pointer Markers==== |
[[visual3d: | [[visual3d: | ||
- | === Example: Missing Tracking Marker in Static Trial === | + | ==== Example: Missing Tracking Marker in Static Trial ==== |
The following example is contrived, but it does happen. | The following example is contrived, but it does happen. |
visual3d/documentation/modeling/segments/segment_overview.1741816438.txt.gz · Last modified: 2025/03/12 21:53 by wikisysop