visual3d:documentation:modeling:segments:segment_inertia
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| visual3d:documentation:modeling:segments:segment_inertia [2024/09/28 02:10] – Cleaned up page formatting and organization. wikisysop | visual3d:documentation:modeling:segments:segment_inertia [2026/06/03 19:25] (current) – Updated header levels. wikisysop | ||
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| - | ===== Segment Inertia ===== | + | ====== Segment Inertia |
| Visual3D computes the moment of inertia of a segment from the segment' | Visual3D computes the moment of inertia of a segment from the segment' | ||
| - | ==== Inertial properties of a Cone (Conical Frustrum) ==== | + | ===== Inertial properties of a Cone (Conical Frustrum) |
| Visual3D' | Visual3D' | ||
| Line 13: | Line 13: | ||
| {{: | {{: | ||
| - | A Cone segment with mass M and length L has the following inertial properties: | + | A cone segment with mass M and length L has the following inertial properties: |
| {{: | {{: | ||
| - | ==== Inertial properties of an Elliptical Cylinder ==== | + | ===== Inertial properties of an Elliptical Cylinder |
| Visual3D' | Visual3D' | ||
| Line 34: | Line 34: | ||
| Note that Visual3D uses the radius at the distal end of the segment as the radius of the cylinder. | Note that Visual3D uses the radius at the distal end of the segment as the radius of the cylinder. | ||
| - | ==== Inertial Properties of a Sphere ==== | + | ===== Inertial Properties of a Sphere |
| For segments modelled as a **Sphere**, Visual3D requires a proximal segment radius and a distal segment radius. The inertial properties of the segment are calculated using only the distal radius, however, the proximal radius is still required to determine the location of the proximal segment end. | For segments modelled as a **Sphere**, Visual3D requires a proximal segment radius and a distal segment radius. The inertial properties of the segment are calculated using only the distal radius, however, the proximal radius is still required to determine the location of the proximal segment end. | ||
| Line 56: | Line 56: | ||
| Note that Visual3D uses the radius at the distal end of the segment as the radius of the sphere. The length of the sphere is determined from the distance between the segment' | Note that Visual3D uses the radius at the distal end of the segment as the radius of the sphere. The length of the sphere is determined from the distance between the segment' | ||
| - | ==== Inertial Properties of an Ellipsoid ==== | + | ===== Inertial Properties of an Ellipsoid |
| Visual3D also allows segments to be defined as an **Ellipsoid**, | Visual3D also allows segments to be defined as an **Ellipsoid**, | ||
| Line 73: | Line 73: | ||
| Visual3D uses the radius at the distal end of the segment as the radius of the ellipsoid. The length of the ellipsoid is calculated as tghe distance between the sgement' | Visual3D uses the radius at the distal end of the segment as the radius of the ellipsoid. The length of the ellipsoid is calculated as tghe distance between the sgement' | ||
| - | ==== Alternative Approaches ==== | + | ===== Alternative Approaches |
| The user is free to modify segment characteristics away from Visual3D' | The user is free to modify segment characteristics away from Visual3D' | ||
| - | === Adjusted Zatsiorsky-Seluyanov' | + | ==== Adjusted Zatsiorsky-Seluyanov' |
| It is possible to use the [[visual3d: | It is possible to use the [[visual3d: | ||
| Line 83: | Line 83: | ||
| These inertial parameters adjust the original Zatsiorsky-Seluyanov segment inertia parameters from using bony landmarks as reference points to using joints centres instead since these more commonly used in biomechanics. | These inertial parameters adjust the original Zatsiorsky-Seluyanov segment inertia parameters from using bony landmarks as reference points to using joints centres instead since these more commonly used in biomechanics. | ||
| - | === Entering Inertial Values Using Expressions === | + | ==== Entering Inertial Values Using Expressions |
| Visual3D allows the user to put [[visual3d: | Visual3D allows the user to put [[visual3d: | ||
| Line 89: | Line 89: | ||
| See the page covering [[Visual3D: | See the page covering [[Visual3D: | ||
| - | === Coordinate System Transformations === | + | ==== Coordinate System Transformations |
| Visual3D allows users to flexibly express a segment' | Visual3D allows users to flexibly express a segment' | ||
| - | ==== References ==== | + | ===== References |
| * Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base | * Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base | ||
visual3d/documentation/modeling/segments/segment_inertia.1727489435.txt.gz · Last modified: by wikisysop
