visual3d:documentation:modeling:segments:segment_geometry
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| visual3d:documentation:modeling:segments:segment_geometry [2025/05/02 19:34] – wikisysop | visual3d:documentation:modeling:segments:segment_geometry [2026/06/12 17:25] (current) – Added See Also section. wikisysop | ||
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| ====== Segment Geometry ====== | ====== Segment Geometry ====== | ||
| - | Visual3D models segments as cones, cylinders, spheres, and ellipsoids. | + | Visual3D models segments as cones, cylinders, spheres, and ellipsoids |
| - | VISUAL3D calculates the mass, moments of inertia (IXX, IYY, IZZ) and center of gravity location for each segment. | + | ===== Default Segments ===== |
| - | **Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base.** | + | For segments created using a [[visual3d: |
| - | For segments created using a [[Visual3D:Documentation:Modeling:Segments:Segment_Mass|valid default name]], the segmental weight is determined from the total body weight and [[https:// | + | The principle |
| - | Although these segment types differ geometrically, they all require a defined distal | + | Finally, each segment' |
| - | ===== Cones - Frusta of right cones ===== | + | ==== Defining Default Segments |
| - | For segments modeled as frusta of right cones, VISUAL3D requires both the proximal | + | Although these segment types differ geometrically, they all require defined distal and proximal radii to define [[visual3d: |
| - | ===== Cylinders | + | ==== Cones - Frusta of right cones ==== |
| - | For segments modeled | + | Segments modelled |
| + | * If both a medial and a lateral | ||
| + | * If only a single target is used at a segment | ||
| - | ===== Spheres ===== | + | ==== Cylinders - Right elliptical cylinders |
| - | For segments modeled | + | Segments modelled |
| + | * The inertial properties of the segment are calculated using the distal radius, the depth and the computed segment length. However, the proximal radius is still required to determine the location of the proximal segment end. | ||
| + | * If both a medial and lateral | ||
| + | * If only a single target is used at the end of a segment then a qualifier, either DIST_RAD or PROX_RAD, must be used. | ||
| + | * The depth of cylindrical segments must always be specified. The cylindrical depth is equal to one-half the distance from anterior to posterior. The qualifier DEPTH is used to specify this distance. | ||
| - | **One notable difference arises in creating spherical segments. VISUAL3D expects the distal targets to be located at 50% of the distance between segment ends. This allows the distal radius to produce a realistic measure of the dimension of the sphere.** | + | ==== Spheres ==== |
| - | ===== Ellipsoids ===== | + | Segments modelled as spheres require a proximal segment radius and a distal segment radius. |
| + | * The inertial properties of the segment are calculated using only the distal radius. However, the proximal radius is still required to determine the location of the proximal segment end. | ||
| + | * If both a medial and a lateral target are used at one end of a segment during subject calibration, | ||
| + | * If only a single target is used at the end of a segment then a qualifier, either DIST_RAD or PROX_RAD, must be used. | ||
| - | For segments | + | **Note**: One notable difference arises when creating spherical |
| - | **One notable difference arises | + | ==== Ellipsoids ==== |
| + | |||
| + | Segments modelled as ellipsoids require a proximal segment radius and a distal segment radius. | ||
| + | * The inertial properties of the segment are calculated using the distal radius and the computed segment length. However, the proximal radius is still required to determine the location of the proximal segment end. | ||
| + | * If both a medial and lateral targets are used at one end of a segment during subject calibration, | ||
| + | * If only a single target is used at the end of a segment then a qualifier, either DIST_RAD or PROX_RAD, must be used. | ||
| + | |||
| + | **Note**: One notable difference arises | ||
| ===== Segment Geometry Settings ===== | ===== Segment Geometry Settings ===== | ||
| - | === Radius at the distal segment end (DIST_RAD) === | + | ==== Radius at the distal segment end (DIST_RAD) |
| A distal segment radius is required for all segments. It will be used to determine both the locations of the distal segment end and the segmental anthropometric properties. If both medial and lateral targets are used at the distal end of the segment during subject calibration, | A distal segment radius is required for all segments. It will be used to determine both the locations of the distal segment end and the segmental anthropometric properties. If both medial and lateral targets are used at the distal end of the segment during subject calibration, | ||
| - | === Radius at the proximal segment end (PROX_RAD) === | + | ==== Radius at the proximal segment end (PROX_RAD) |
| A proximal segment radius is required for all segments. It will be used to determine the location of the proximal segment end. If both medial and lateral targets are used at the proximal end of the segment during subject calibration, | A proximal segment radius is required for all segments. It will be used to determine the location of the proximal segment end. If both medial and lateral targets are used at the proximal end of the segment during subject calibration, | ||
| - | === Depth of Cylindrical Segments (DEPTH) === | + | ==== Depth of Cylindrical Segments (DEPTH) ==== |
| + | |||
| + | Visual3D requires the depth of all cylinders to be specified in order to compute the moments of inertia for segments with a cylindrical geometry. The cylindrical depth is equal to one-half the distance from anterior to posterior. The qualifier DEPTH is used to specify this distance. | ||
| - | In order to compute the moments of inertia for segments that have a cylindrical geometry, VISUAL3D requires that the depth of all cylinders be specified. The cylindrical depth is equal to one-half the distance from anterior to posterior. The qualifier DEPTH is used to specify this distance. | + | ===== Custom Segments ===== |
| + | Custom segment may be created by selecting " | ||
| - | ===== Custom Segment | + | ===== See Also ===== |
| - | Custom segment may be created by selecting " | + | Go back to the [[visual3d:documentation:modeling:segments:segment_overview|Segment Overview]] for more information about segments in Visual3D. |
| + | ===== References ===== | ||
| + | - Dempster W.T. (1955) Space requirements of the seated operator : geometrical, | ||
| + | - Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base. | ||
visual3d/documentation/modeling/segments/segment_geometry.1746214442.txt.gz · Last modified: by wikisysop
