visual3d:documentation:modeling:segments:segment_geometry
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visual3d:documentation:modeling:segments:segment_geometry [2024/07/17 15:45] – created sgranger | visual3d:documentation:modeling:segments:segment_geometry [2025/06/20 15:37] (current) – General clean-up and adding links. wikisysop | ||
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====== Segment Geometry ====== | ====== Segment Geometry ====== | ||
- | Visual3D models segments as cones, cylinders, spheres, and ellipsoids. | + | Visual3D models segments as cones, cylinders, spheres, and ellipsoids |
+ | * For segments created using a [[Visual3D: | ||
+ | * The principle moments of inertia are determined from the segmental weight and geometry. The user can use the IXX, IYY and IZZ qualifiers to override the default values or specify the inertia of a segment with a non-default name. The moments of inertia should be entered kg*m 2. | ||
+ | * Each segment' | ||
- | VISUAL3D calculates the mass, moments of inertia (IXX, IYY, IZZ) and center of gravity location | + | Although these segment types differ geometrically, they all require defined distal |
- | **Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base.** | + | ===== Cones - Frusta of right cones ===== |
- | For segments created using a [[Visual3D: | + | Segments |
+ | * If both a medial and a lateral target are used at the end of a segment | ||
+ | * If only a single target is used at a segment | ||
- | Although these segment types differ geometrically, | + | ===== Cylinders - Right elliptical cylinders ===== |
- | ==== Cones - Frusta | + | Segments modelled as right elliptical cylinders require a proximal segment radius, a distal segment radius (major axis), and a segment depth (minor axis radius). |
+ | * The inertial properties of the segment are calculated using the distal radius, the depth and the computed segment length. However, the proximal radius is still required to determine the location of the proximal segment end. | ||
+ | * If both a medial and lateral targets are used at one end of a segment during subject calibration, | ||
+ | * If only a single target is used at the end of a segment then a qualifier, either DIST_RAD or PROX_RAD, must be used. | ||
+ | * The depth of cylindrical segments must always be specified. The cylindrical depth is equal to one-half the distance from anterior to posterior. The qualifier DEPTH is used to specify this distance. | ||
- | For segments modeled as frusta of right cones, VISUAL3D requires both the proximal and distal segment radii. If both a medial and a lateral target are used at the end of a segment during the subject calibration, | + | ===== Spheres ===== |
- | ==== Cylinders | + | Segments modelled as spheres require a proximal segment radius and a distal segment radius. |
+ | * The inertial properties of the segment are calculated using only the distal radius. However, the proximal radius is still required to determine the location of the proximal segment end. | ||
+ | * If both a medial and a lateral target are used at one end of a segment during subject calibration, | ||
+ | * If only a single target is used at the end of a segment then a qualifier, either DIST_RAD or PROX_RAD, must be used. | ||
- | For segments | + | **Note**: One notable difference arises when creating spherical |
- | ==== Spheres | + | ===== Ellipsoids ===== |
- | For segments modeled | + | Segments modelled |
+ | * The inertial properties of the segment are calculated using the distal radius | ||
+ | * If both a medial and lateral | ||
+ | * If only a single target is used at the end of a segment then a qualifier, either DIST_RAD or PROX_RAD, must be used. | ||
- | **One notable difference arises | + | **Note**: |
- | ==== Ellipsoids | + | ===== Segment Geometry Settings ===== |
- | + | ==== Radius at the distal segment end (DIST_RAD) | |
- | For segments modeled as ellipsoids, VISUAL3D requires a proximal segment radius and a distal segment radius. The inertial properties of the segment are calculated using the distal radius and the computed segment length. However, the proximal radius is still required to determine the location of the proximal segment end. If both a medial and lateral targets are used at one end of a segment during subject calibration, | + | |
- | + | ||
- | **One notable difference arises in creating elliptical segments. VISUAL3D expects the distal targets to be located at 50% of the distance between segment ends. This allows the distal radius to produce a realistic measure of the elliptical dimensions.** | + | |
- | + | ||
- | === Radius at the distal segment end (DIST_RAD) === | + | |
A distal segment radius is required for all segments. It will be used to determine both the locations of the distal segment end and the segmental anthropometric properties. If both medial and lateral targets are used at the distal end of the segment during subject calibration, | A distal segment radius is required for all segments. It will be used to determine both the locations of the distal segment end and the segmental anthropometric properties. If both medial and lateral targets are used at the distal end of the segment during subject calibration, | ||
- | === Radius at the proximal segment end (PROX_RAD) === | + | ==== Radius at the proximal segment end (PROX_RAD) |
A proximal segment radius is required for all segments. It will be used to determine the location of the proximal segment end. If both medial and lateral targets are used at the proximal end of the segment during subject calibration, | A proximal segment radius is required for all segments. It will be used to determine the location of the proximal segment end. If both medial and lateral targets are used at the proximal end of the segment during subject calibration, | ||
- | === Depth of Cylindrical Segments (DEPTH) === | + | ==== Depth of Cylindrical Segments (DEPTH) ==== |
- | + | ||
- | In order to compute the moments of inertia for segments that have a cylindrical geometry, VISUAL3D requires that the depth of all cylinders be specified. The cylindrical depth is equal to one-half the distance from anterior to posterior. The qualifier DEPTH is used to specify this distance. | + | |
- | + | ||
- | \\ | + | |
+ | Visual3D requires the depth of all cylinders to be specified in order to compute the moments of inertia for segments with a cylindrical geometry. The cylindrical depth is equal to one-half the distance from anterior to posterior. The qualifier DEPTH is used to specify this distance. | ||
- | ==== Custom | + | ===== Custom |
- | Custom segment may be created by selecting " | + | Custom segment may be created by selecting " |
+ | ===== References ===== | ||
+ | - Dempster W.T. (1955) Space requirements of the seated operator : geometrical, | ||
+ | - Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base. | ||
visual3d/documentation/modeling/segments/segment_geometry.1721231133.txt.gz · Last modified: 2024/07/17 15:45 by sgranger