visual3d:documentation:modeling:segments:pelvis_overview
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| visual3d:documentation:modeling:segments:pelvis_overview [2024/07/16 16:57] – removed sgranger | visual3d:documentation:modeling:segments:pelvis_overview [2026/06/09 21:29] (current) – Restricted focus to this page being an overview page. wikisysop | ||
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| + | ====== Pelvis Overview ====== | ||
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| + | There are many ways to define a segment in Visual3D, which means there are many ways to define a Pelvis segment. | ||
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| + | ^ Model Name ^ Description ^ | ||
| + | | [[visual3d: | ||
| + | | [[visual3d: | ||
| + | | [[visual3d: | ||
| + | | [[visual3d: | ||
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| + | **NOTE**: the segment coordinate system for the CODA pelvis is the mid-point between the ASIS markers. The anatomical landmarks are actually posterior to the ASIS markers because the motion capture system tracks the center of the marker. This is a modest error, but it can be corrected by [[visual3d: | ||
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| + | ===== Choosing between Helen Hayes and CODA Pelvis Approaches ===== | ||
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| + | We usually recommend choosing the CODA Pelvis family within Visual3D. This is mostly because these definitions do not require an estimate of the Leg Length, which can be a bit of a problem for some patients. The CODA pelvis also does not require the measurement of the ASIS-greater trochanter distance, which we find that very few laboratories ever make. | ||
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| + | ===== Pelvis Segment Angle ===== | ||
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| + | The Pelvis Angle typically refers to the orientation of the Pelvis relative to the Laboratory. In Richard Baker' | ||
| + | - Axial Rotation | ||
| + | - Obliquity | ||
| + | - Tilt. | ||
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| + | This is the reverse rotation sequence of the conventional Joint Coordinate System definition of a joint angle commonly used to describe the angles of the hip, knee and ankle, which is Flexion/ | ||
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visual3d/documentation/modeling/segments/pelvis_overview.1721149064.txt.gz · Last modified: by sgranger
