visual3d:documentation:modeling:segments:pelvis_overview
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| visual3d:documentation:modeling:segments:pelvis_overview [2024/06/19 13:58] – created sgranger | visual3d:documentation:modeling:segments:pelvis_overview [2026/06/09 21:29] (current) – Restricted focus to this page being an overview page. wikisysop | ||
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| + | ====== Pelvis Overview ====== | ||
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| There are many ways to define a segment in Visual3D, which means there are many ways to define a Pelvis segment. | There are many ways to define a segment in Visual3D, which means there are many ways to define a Pelvis segment. | ||
| - | A pelvis segment can be constructed as any other segment, and so the default pelvis segment in Visual3D is labeled a [[Visual3D:Documentation:Modeling:Segments:Visual3D_Pelvis|Visual3D Pelvis]]. Visual3D inherited this definition from [[Visual3D: | + | ^ Model Name ^ Description ^ |
| - | + | | [[visual3d:documentation:modeling:segments:visual3d_pelvis|Visual3D Pelvis]] | |
| - | Visual3D has two other Pelvis | + | | [[visual3d: |
| - | + | | [[visual3d:documentation:modeling:segments:helen_hayes_davis_pelvis|Helen Hayes (Davis) Pelvis]] | |
| - | [[Visual3D: | + | | [[visual3d: |
| - | + | ||
| - | [[Visual3D:Documentation:Modeling:Segments:Helen_Hayes_(Davis)_Pelvis|Helen Hayes (Davis) Pelvis]] | + | |
| - | + | ||
| - | ===== Choosing between | + | |
| - | + | ||
| - | I usually recommend choosing | + | |
| - | + | ||
| - | + | ||
| - | \\ | + | |
| - | **For the CODA/DAVIS pelvis | + | |
| - | + | ||
| - | + | ||
| - | ===== Creating Visual3D Pelvis from Coda Pelvis ===== | + | |
| - | + | ||
| - | The Visual3D pelvis is created typically using Iliac Crest markers and Greater Trochanter markers. The Conventional Gait marker | + | |
| - | + | ||
| - | The following process | + | |
| - | + | ||
| - | First, create a CODA pelvis and note the creation of **Hip Joint** Landmarks.\\ | + | |
| - | + | ||
| - | + | ||
| - | |{{normalizedPelvis1.gif}} |{{normalizedPelvis2.gif}}| | + | |
| - | + | ||
| - | \\ | + | |
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| - | + | ||
| - | Remove the animation model associated with the CODA pelvis. Switch to the Segment Properties tab and remove the assignment to the obj and col files.\\ | + | |
| - | + | ||
| - | + | ||
| - | {{normalizedPelvis3.gif}}\\ | + | |
| - | + | ||
| - | + | ||
| - | Create landmarks to represent the location of the Iliac Crest markers. In this example, I elected to have a segment | + | |
| - | + | ||
| - | + | ||
| - | |{{normalizedPelvis4.gif}} |{{normalizedPelvis5.gif}}| | + | |
| - | + | ||
| - | \\ | + | |
| - | + | ||
| - | + | ||
| - | Create | + | |
| - | + | ||
| - | + | ||
| - | {{normalizedPelvis6.gif}}\\ | + | |
| - | + | ||
| - | + | ||
| - | Note the difference in orientation | + | |
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| - | + | ||
| - | \\ | + | |
| - | The previous process created a pelvis | + | **NOTE**: the segment coordinate system |
| - | **Note:** Visual3D allows the use of mathematical expressions in most of the edit boxes in model builder model. In the previous section the following landmarks were created.\\ | + | ===== Choosing between Helen Hayes and CODA Pelvis Approaches ===== |
| + | We usually recommend choosing the CODA Pelvis family within Visual3D. This is mostly because these definitions do not require an estimate of the Leg Length, which can be a bit of a problem for some patients. The CODA pelvis also does not require the measurement of the ASIS-greater trochanter distance, which we find that very few laboratories ever make. | ||
| - | **Landmark Name=**Right Iliac Crest | + | ===== Pelvis Segment Angle ===== |
| - | **Starting Point=**RIGHT_HIP | + | |
| - | Offset Using the Following ML/AP/AXIAL Offsets= Checked | + | |
| - | **X=**0.0 | + | |
| - | **Y=**0.0 | + | |
| - | **Z=**0.19 | + | |
| - | **Landmark Name=**Left Iliac Crest | + | |
| - | **Starting Point=**LEFT_HIP | + | |
| - | **Offset Using the Following ML/AP/AXIAL Offsets=** Checked | + | |
| - | **X=**0.0 | + | |
| - | **Y=**0.0 | + | |
| - | **Z=**0.19 | + | |
| - | Assuming the y-direction is Anterior. We can create a forward tilt of the pelvis of 0.3 radians by modifying the landmarks as follows:\\ | + | |
| + | The Pelvis Angle typically refers to the orientation of the Pelvis relative to the Laboratory. In Richard Baker' | ||
| + | - Axial Rotation | ||
| + | - Obliquity | ||
| + | - Tilt. | ||
| - | **Landmark Name=**Right Iliac Crest | + | This is the reverse rotation sequence of the conventional Joint Coordinate System definition of a joint angle commonly used to describe the angles of the hip, knee and ankle, which is Flexion/Extension, Abduction/Adduction, Axial Rotation. This recommendation is easily accomplished in Visual3D by following [[visual3d: |
| - | **Starting Point=**RIGHT_HIP | + | |
| - | **Offset Using the Following ML/AP/AXIAL Offsets=** Checked | + | |
| - | **X=**0.0 | + | |
| - | **Y=**0.19*sin(0.3) | + | |
| - | **Z=**0.19*cos(0.3) | + | |
| - | **Landmark Name=**Left Iliac Crest | + | |
| - | **Starting Point=**LEFT_HIP | + | |
| - | **Offset Using the Following ML/AP/AXIAL Offsets=** Checked | + | |
| - | **X=**0.0 | + | |
| - | **Y=**0.19*sin(0.3) | + | |
| - | **Z=**0.19*cos(0.3) | + | |
visual3d/documentation/modeling/segments/pelvis_overview.1718805492.txt.gz · Last modified: by sgranger
