visual3d:documentation:modeling:segments:pelvis_overview
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| visual3d:documentation:modeling:segments:pelvis_overview [2024/06/19 12:48] – sgranger | visual3d:documentation:modeling:segments:pelvis_overview [2026/06/09 21:29] (current) – Restricted focus to this page being an overview page. wikisysop | ||
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| - | {{{{{{{{{{{{there are many ways to define a segment in visual3d, which means there are many ways to define a pelvis segment. | + | ====== Pelvis Overview ====== |
| - | a pelvis segment can be constructed as any other segment, | + | There are many ways to define |
| - | visual3d | + | ^ Model Name ^ Description ^ |
| + | | [[visual3d: | ||
| + | | [[visual3d: | ||
| + | | [[visual3d: | ||
| + | | [[visual3d: | ||
| - | [[visual3d: | + | **NOTE**: the segment coordinate system for the CODA pelvis is the mid-point between the ASIS markers. The anatomical landmarks are actually posterior to the ASIS markers because the motion capture system tracks the center of the marker. This is a modest error, but it can be corrected by [[visual3d: |
| - | [[visual3d: | + | ===== Choosing between Helen Hayes and CODA Pelvis Approaches ===== |
| - | ===== choosing | + | We usually recommend |
| - | i usually recommend choosing the coda pelvis within visual3d mostly because it does not require an estimate of the leg length, which can be a bit of a problem for some patients. the coda pelvis also does not require the measurement of the asis-greater trochanter distance, which i find that very few laboratories ever make.\\ | + | ===== Pelvis Segment Angle ===== |
| + | The Pelvis Angle typically refers to the orientation of the Pelvis relative to the Laboratory. In Richard Baker' | ||
| + | - Axial Rotation | ||
| + | - Obliquity | ||
| + | - Tilt. | ||
| - | \\ | + | This is the reverse rotation sequence of the conventional Joint Coordinate System definition of a joint angle commonly used to describe the angles of the hip, knee and ankle, which is Flexion/ |
| - | **for the coda/davis pelvis | + | |
| - | ===== creating visual3d pelvis from coda pelvis ===== | ||
| - | |||
| - | the visual3d pelvis is created typically using iliac crest markers and greater trochanter markers. the conventional gait marker set, however, does not include these markers. one of the consequences of creating a coda/davis pelvis, however, is that hip joint centers are created automatically based on regression equations. | ||
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| - | the following process can be used to create a visual3d pelvis segment coordinate system using the conventional gait marker set. | ||
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| - | first, create a coda pelvis and note the creation of **hip joint** landmarks.\\ | ||
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| - | |normalizedpelvis1.gif |normalizedpelvis2.gif| | ||
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| - | \\ | ||
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| - | remove the animation model associated with the coda pelvis. switch to the segment properties tab and remove the assignment to the obj and col files.\\ | ||
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| - | normalizedpelvis3.gif\\ | ||
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| - | create landmarks to represent the location of the iliac crest markers. in this example, i elected to have a segment coordinate system aligned with the laboratory, resulting in a pelvic tilt of zero degrees. modifying the location of the landmarks will allow the creation of any orientation.\\ | ||
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| - | |normalizedpelvis4.gif |normalizedpelvis5.gif| | ||
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| - | \\ | ||
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| - | create the visual3d pelvis\\ | ||
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| - | normalizedpelvis6.gif\\ | ||
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| - | note the difference in orientation of the two pelvis segment coordinate systems.\\ | ||
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| - | \\ | ||
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| - | the previous process created a pelvis segment coordinate system that was aligned vertically by creating landmarks located vertically above the hip joint centers. any pelvic tile, however, can be created by a modest change to the landmark definitions. | ||
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| - | **note:** visual3d allows the use of mathematical expressions in most of the edit boxes in model builder model. in the previous section the following landmarks were created.\\ | ||
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| - | **landmark name=**right iliac crest | ||
| - | **starting point=**right_hip | ||
| - | offset using the following ml/ap/axial offsets= checked | ||
| - | **x=**0.0 | ||
| - | **y=**0.0 | ||
| - | **z=**0.19 | ||
| - | **landmark name=**left iliac crest | ||
| - | **starting point=**left_hip | ||
| - | **offset using the following ml/ap/axial offsets=** checked | ||
| - | **x=**0.0 | ||
| - | **y=**0.0 | ||
| - | **z=**0.19 | ||
| - | assuming the y-direction is anterior. we can create a forward tilt of the pelvis of 0.3 radians by modifying the landmarks as follows:\\ | ||
| - | |||
| - | |||
| - | **landmark name=**right iliac crest | ||
| - | **starting point=**right_hip | ||
| - | **offset using the following ml/ap/axial offsets=** checked | ||
| - | **x=**0.0 | ||
| - | **y=**0.19*sin(0.3) | ||
| - | **z=**0.19*cos(0.3) | ||
| - | **landmark name=**left iliac crest | ||
| - | **starting point=**left_hip | ||
| - | **offset using the following ml/ap/axial offsets=** checked | ||
| - | **x=**0.0 | ||
| - | **y=**0.19*sin(0.3) | ||
| - | **z=**0.19*cos(0.3) | ||
| - | |||
| - | }}}}}}}}}}}} | ||
visual3d/documentation/modeling/segments/pelvis_overview.1718801339.txt.gz · Last modified: by sgranger
