visual3d:documentation:modeling:modeling_overview
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| visual3d:documentation:modeling:modeling_overview [2024/06/19 13:57] – created sgranger | visual3d:documentation:modeling:modeling_overview [2026/02/02 15:44] (current) – Revised Model Subject Metrics section. wikisysop | ||
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| - | At the core of Visual3D is the development of a flexible biomechanical modeling tool that can be used to define an unrestricted number of rigid segments and link them together in a systematic fashion. These segments may be linked implicitly through the motion capture data (e.g. segments in the experiment probably didn't disarticulate) or explicitly through the specification of constraints. The first scenario is handled in Visual3D by assuming that each segment is mathematically independent of all other segments (6 Degrees of Freedom). The second scenario is handled by allowing the specification of joint constraints ([[Visual3D: | + | ====== Modelling Overview ====== |
| - | NOTE: For markerless | + | At the core of Visual3D is the development of a flexible biomechanical modelling tool that can be used to define an unrestricted number of rigid segments and link them together in a systematic fashion. These segments may be linked implicitly through the motion capture |
| + | - The first scenario is handled in Visual3D | ||
| + | | ||
| - | ==== Assign Model to Motion File ==== | + | **NOTE**: For markerless motion capture systems, Visual3D was updated in early 2021 to handle the [[visual3d: |
| + | |||
| + | ===== Assign Model to Motion File ===== | ||
| Allows the user to specify which model is to be applied to a movement trial. | Allows the user to specify which model is to be applied to a movement trial. | ||
| - | {{ModelMenu2.jpg}} | + | {{:ModelMenu2.jpg}} |
| Visual3D allows many movement trials to be applied to one model, but only one model file may be applied to a movement trial. | Visual3D allows many movement trials to be applied to one model, but only one model file may be applied to a movement trial. | ||
| Line 13: | Line 17: | ||
| A movement trial that has not been assigned to a model will not have segments. | A movement trial that has not been assigned to a model will not have segments. | ||
| - | ==== A Segment ==== | + | ===== A Segment |
| A segment is a rigid object defined geometrically by a [[Visual3D: | A segment is a rigid object defined geometrically by a [[Visual3D: | ||
| Line 23: | Line 27: | ||
| A segment may have, but does not necessarily have to have, inertial properties. | A segment may have, but does not necessarily have to have, inertial properties. | ||
| - | The [[Visual3D: | + | The [[Visual3D: |
| - | The [[Visual3D: | + | The [[Visual3D: |
| Optionally, the user may specify explicitly the inertial properties of the segment. | Optionally, the user may specify explicitly the inertial properties of the segment. | ||
| A segment may have, but does not necessarily have to have, a decoration. | A segment may have, but does not necessarily have to have, a decoration. | ||
| The default decorations are a surface model which is rendered for the animation. These [[Visual3D: | The default decorations are a surface model which is rendered for the animation. These [[Visual3D: | ||
| - | ==== Model Subject Metrics ==== | + | |
| + | ===== Model Subject Metrics | ||
| The subject data tab allows for subject measurements, | The subject data tab allows for subject measurements, | ||
| - | Subject Data may be defined as a floating point value, string, or an [[Visual3D: | + | [[visual3d: |
| - | To create a new Subject Data item, click the Add New Item button. This will bring up a dialog to enter the new subject data Name and it' | + | |
| - | Subject Data may be used in other model dialogs as part of an [[Visual3D: | + | ===== Note on the Conventional Gait Model ====== |
| - | ==== Conventional Gait Model ==== | + | |
| - | The Conventional Gait Model refers to the marker set (both unilateral and bilateral), the algorithms used to estimate the pose (position and orientation) of the segments, and to the conventions for representing model based items (joint angles and joint moments). This marker set was defined | + | The Conventional Gait Model refers to the marker set (both unilateral and bilateral), the algorithms used to estimate the pose (position and orientation) of the segments, and to the conventions for representing model based items (joint angles and joint moments). This marker set was defined |
visual3d/documentation/modeling/modeling_overview.1718805438.txt.gz · Last modified: by sgranger
