visual3d:documentation:modeling:landmarks:digitizing_pointer_configuration
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visual3d:documentation:modeling:landmarks:digitizing_pointer_configuration [2024/06/19 12:48] – sgranger | visual3d:documentation:modeling:landmarks:digitizing_pointer_configuration [2024/07/17 15:45] (current) – created sgranger | ||
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- | {{{{defining the digitalizing pointer so the tip of the pointer can be computed. | + | ====== Digitizing Pointer Configuration ====== |
- | pointer.jpg\\ | + | Defining the digitalizing |
+ | {{: | ||
- | there are two general types of pointers. | ||
- | * spring loaded - allows visual3d to recognize when the tip location should be assigned to a landmark; e.g. when the spring is compressed. | + | There are two general types of pointers. |
- | * static - the user must select a button to notify visual3d to assign the tip location to a landmark. | + | |
- | in both cases, | + | * Spring loaded - allows Visual3D to recognize when the tip location should |
+ | * Static - The user must select a button to notify Visual3D to assign | ||
- | ==== configuration dialog ==== | + | In both cases, the pointer can be tracked with any number of markers, not just those used to define the location of the landmark. |
- | digitizingpointerconfiguration.jpg\\ | + | === Configuration Dialog === |
+ | {{: | ||
- | ==== pointer dimensions ==== | ||
- | there is a set screw on the marker closest to the tip, which means that the location of the marker is variable. | + | === Pointer Dimensions === |
- | in addition, there are two different tips on the marker; the bigger tip can be pulled off to reveal | + | There is a set screw on the marker |
- | because of this variability it is important that each lab measure | + | In addition, there are two different tips on the marker; |
- | this means that the value for the z-offset in the figure above should be set uniquely for each laboratory. | + | Because of this variability it is important |
- | the travel of the marker doesn' | + | This means that the value for the z-offset in the figure above should be set uniquely |
- | ==== custom | + | The travel of the marker doesn' |
- | the visual3d digitizing pointer module can be configured for any custom digitizing pointer that uses motion capture markers to locate the pointer in a 3d volume. | + | === Custom Pointer Configurations === |
- | pointers equipped with a " | + | The Visual3D Digitizing Pointer module |
- | other pointers, such as those that are used commonly | + | Pointers equipped |
- | ==== model template | + | Other pointers, such as those that are used commonly with Northern Digital cameras require a separate external trigger, or the user must identify the events manually, which actually isn't a terrible burden because it is necessary to verify the events even when the process is automatic. Verification is required because the user may change their mind and choose to digitize the same landmark twice (e.g. because the tip slipped on the first attempt). The result is that this erroneous event must be deleted. |
+ | |||
+ | === Model Template | ||
+ | |||
+ | The Model Template contains the configuration of the digitizing pointer and the definition of the digitizing landmarks. In most cases the user simply needs to open the model template | ||
- | the model template contains the configuration of the digitizing pointer and the definition of the digitizing landmarks. in most cases the user simply needs to open the model template to load the pointer and landmark definitions. | ||
- | }}}} |
visual3d/documentation/modeling/landmarks/digitizing_pointer_configuration.1718801313.txt.gz · Last modified: 2024/06/19 12:48 by sgranger