visual3d:documentation:modeling:functional_joints:functional_joints_post_processing
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| visual3d:documentation:modeling:functional_joints:functional_joints_post_processing [2026/09/11 18:48] – richard | visual3d:documentation:modeling:functional_joints:functional_joints_post_processing [2026/09/11 18:58] (current) – Cleaned up page and reframed content to avoid duplicating the tutorial. richard | ||
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| ====== Functional Joints Post Processing ====== | ====== Functional Joints Post Processing ====== | ||
| - | After accumulating and defining functional joint landmarks, it is necessary to post-process them from the Model Builder' | + | After accumulating and [[visual3d: |
| ===== Functional Joints ===== | ===== Functional Joints ===== | ||
| - | Defined | + | All defined |
| {{: | {{: | ||
| - | Once you're ready, click on either the " | + | Once you're ready, click on " |
| {{: | {{: | ||
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| ===== Associated Motion Files ===== | ===== Associated Motion Files ===== | ||
| - | It is possible to specify that a file already open in the Workspace | + | It is possible to specify that a file already open in the [[visual3d: |
| {{: | {{: | ||
| - | Motion trials need to be selected by checking the check box to be made active. | + | Motion trials need to be selected by checking the checkbox |
| + | {{: | ||
| - | Alternatively, the user can select a **start frame** and an **end frame** for each landmark. The buttons "Set START Event to Current Frame" and "Set START Event to Current Frame" allow the user to play the animation of the movement trial and press the buttons at the appropriate frames. After loading the movement trials, they will appear in the bottom list box. Note that the selected landmark was created with an Event Sequence defining the range of frames of the motion trial to use. | + | Note that the selected landmark was created with an Event Sequence defining the range of frames of the motion trial to use. If this is not the case, the user can select a **start frame** and an **end frame** for each landmark. The buttons "Set START Event to Current Frame" and "Set START Event to Current Frame" allow the user to play the animation of the movement trial and press the buttons at the appropriate frames. After loading the movement trials, they will appear in the bottom list box. |
| {{: | {{: | ||
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| - | ===== Select the motion trial ===== | ||
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| ===== Processing Results ===== | ===== Processing Results ===== | ||
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| {{: | {{: | ||
| + | The processing results from a functional will appear as above. First the name and parameters that were specified, then a series of intermediate steps in the algorithm in Visual3D that most people can safely ignore when there are no errors. | ||
| - | The processing results from a functional | + | ==== Troubleshooting ==== |
| + | |||
| + | If Visual3D cannot compute | ||
| + | - Verify that the segments/ | ||
| + | - Try redefining your functional joint to use more combinations. | ||
| + | - Try using a different dynamic motion trial (**note**, you should use a specific functional movement trial for this purpose and not a general movement trial). | ||
| + | ===== See Also ===== | ||
| + | Check out our documentation for [[visual3d: | ||
| + | Follow along with the [[visual3d: | ||
visual3d/documentation/modeling/functional_joints/functional_joints_post_processing.1789152510.txt.gz · Last modified: by richard
