visual3d:documentation:modeling:functional_joints:functional_joints_post_processing
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| visual3d:documentation:modeling:functional_joints:functional_joints_post_processing [2024/07/17 15:22] – sgranger | visual3d:documentation:modeling:functional_joints:functional_joints_post_processing [2026/09/11 18:58] (current) – Cleaned up page and reframed content to avoid duplicating the tutorial. richard | ||
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| ====== Functional Joints Post Processing ====== | ====== Functional Joints Post Processing ====== | ||
| - | Computing | + | After accumulating and [[visual3d: |
| - | ===== Model Builder Post Processing | + | ===== Functional Joints |
| - | After accumulating and defining the landmarks, select | + | All defined functional joint landmarks |
| - | {{:ModelBuilderIcons.jpg}}\\ | + | {{:FunctionalJoints3.jpg}} |
| + | Once you're ready, click on " | ||
| - | ===== Add a New Motion File containing the functional movements ===== | + | {{: |
| - | It is possible to specify that a file already open in the Workspace | + | ===== Associated Motion Files ===== |
| + | |||
| + | It is possible to specify that a file already open in the [[visual3d: | ||
| {{: | {{: | ||
| - | Note that this landmark was created with an Event Sequence defining | + | Motion trials need to be selected by checking |
| - | Alternatively, | + | {{: |
| - | The buttons "Set START Event to Current Frame" and "Set START Event to Current Frame" allow the user to play the animation of the movement trial and press the buttons at the appropriate frames. | + | Note that the selected landmark was created with an Event Sequence defining the range of frames of the motion trial to use. If this is not the case, the user can select a **start frame** and an **end frame** for each landmark. |
| - | + | ||
| - | After loading the movement trials, they will appear in the bottom list box. | + | |
| {{: | {{: | ||
| - | |||
| - | ===== Select a functional landmark ===== | ||
| - | |||
| - | {{: | ||
| - | |||
| - | ===== Select the motion trial ===== | ||
| - | |||
| - | {{: | ||
| - | |||
| - | ===== Select the check box for the functional joint ===== | ||
| - | |||
| - | Select the button to Compute the Checked landmark. | ||
| - | |||
| - | {{: | ||
| ===== Processing Results ===== | ===== Processing Results ===== | ||
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| {{: | {{: | ||
| - | \\ | + | The processing results from a functional will appear as above. First the name and parameters that were specified, then a series of intermediate steps in the algorithm in Visual3D that most people can safely ignore when there are no errors. |
| + | ==== Troubleshooting ==== | ||
| - | The processing results from a functional | + | If Visual3D cannot compute |
| + | - Verify that the segments/ | ||
| + | - Try redefining your functional joint to use more combinations. | ||
| + | - Try using a different dynamic motion trial (**note**, you should use a specific functional movement trial for this purpose and not a general movement trial). | ||
| + | ===== See Also ===== | ||
| + | Check out our documentation for [[visual3d: | ||
| + | Follow along with the [[visual3d: | ||
visual3d/documentation/modeling/functional_joints/functional_joints_post_processing.1721229758.txt.gz · Last modified: by sgranger
