visual3d:documentation:modeling:functional_joints:functional_joints_post_processing
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
visual3d:documentation:modeling:functional_joints:functional_joints_post_processing [2024/06/19 12:48] – sgranger | visual3d:documentation:modeling:functional_joints:functional_joints_post_processing [2024/07/17 15:45] (current) – created sgranger | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | {{{{{{{{{{{{{{computing functional joints manually from the post processing interface. | + | ====== Functional Joints Post Processing ====== |
- | ====== model builder | + | Computing functional joints manually from the post processing |
- | after accumulating and defining the landmarks, select the model builder post process icon on the toolbar | + | ===== Model Builder Post Processing ===== |
- | modelbuildericons.jpg\\ | + | After accumulating and defining the landmarks, select the Model Builder Post Process icon on the Toolbar |
+ | {{: | ||
- | ====== add a new motion file containing the functional movements ====== | ||
- | it is possible to specify that a file already open in the workspace can be used for the functional | + | ===== Add a New Motion File containing |
- | functionaljoints1.jpg | + | It is possible to specify that a file already open in the Workspace can be used for the functional movement, or to load a C3D file from disk. Note that more than one file can be added to the list, but each landmark may only be assigned to one movement trial. |
- | note that this landmark was created with an event sequence defining the range of frames of the motion trial to use. | + | {{: |
- | alternatively, | + | Note that this landmark |
- | the buttons " | + | Alternatively, |
- | after loading | + | The buttons "Set START Event to Current Frame" and "Set START Event to Current Frame" allow the user to play the animation of the movement |
- | functionaljoints2.jpg | + | After loading the movement trials, they will appear in the bottom list box. |
- | ====== select a functional landmark ====== | + | {{: |
- | functionaljoints3.jpg | + | ===== Select a functional landmark ===== |
- | ====== select the motion trial ====== | + | {{: |
- | functionaljoints4.jpg | + | ===== Select the motion trial ===== |
- | ====== select the check box for the functional joint ====== | + | {{: |
- | select | + | ===== Select |
- | functionaljoints5.jpg | + | Select the button to Compute the Checked landmark. |
- | ====== processing results ====== | + | {{: |
- | functionaljoints6.jpg | + | ===== Processing Results ===== |
+ | |||
+ | {{: | ||
\\ | \\ | ||
- | the processing results from a functional will appear as above. | + | The processing results from a functional will appear as above. |
- | }}}}}}}}}}}}}} |
visual3d/documentation/modeling/functional_joints/functional_joints_post_processing.1718801309.txt.gz · Last modified: 2024/06/19 12:48 by sgranger