visual3d:documentation:modeling:functional_joints:functional_joints_post_processing
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| visual3d:documentation:modeling:functional_joints:functional_joints_post_processing [2024/06/18 13:28] – sgranger | visual3d:documentation:modeling:functional_joints:functional_joints_post_processing [2026/09/11 18:58] (current) – Cleaned up page and reframed content to avoid duplicating the tutorial. richard | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | Computing functional joints manually from the post processing interface. | + | ====== Functional Joints Post Processing ====== |
| - | ====== | + | After accumulating and [[visual3d: |
| - | After accumulating and defining the landmarks, select the Model Builder Post Process icon on the Toolbar | + | ===== Functional Joints ===== |
| - | {{ModelBuilderIcons.jpg}}\\ | + | All defined functional joint landmarks will appear in the top-half of the tab. Select a functional joint by checking the associated checkbox to make it active for the tab. |
| + | {{: | ||
| - | ====== Add a New Motion File containing | + | Once you're ready, click on " |
| - | It is possible to specify that a file already open in the Workspace can be used for the functional movement, or to load a C3D file from disk. Note that more than one file can be added to the list, but each landmark may only be assigned to one movement trial. | + | {{: |
| - | {{FunctionalJoints1.jpg}} | + | ===== Associated Motion Files ===== |
| - | Note that this landmark was created with an Event Sequence defining | + | It is possible to specify |
| - | Alternatively, | + | {{: |
| - | The buttons "Set START Event to Current Frame" and "Set START Event to Current Frame" allow the user to play the animation of the movement trial and press the buttons at the appropriate frames. | + | Motion trials need to be selected by checking |
| - | After loading the movement trials, they will appear in the bottom list box. | + | {{: |
| - | {{FunctionalJoints2.jpg}} | + | Note that the selected landmark was created with an Event Sequence defining the range of frames of the motion trial to use. If this is not the case, the user can select a **start frame** and an **end frame** for each landmark. The buttons "Set START Event to Current Frame" and "Set START Event to Current Frame" allow the user to play the animation of the movement trial and press the buttons at the appropriate frames. After loading the movement trials, they will appear in the bottom list box. |
| - | ====== Select a functional landmark ====== | + | {{: |
| - | {{FunctionalJoints3.jpg}} | + | ===== Processing Results ===== |
| - | ====== Select the motion trial ====== | + | {{: |
| - | {{FunctionalJoints4.jpg}} | + | The processing results from a functional will appear as above. First the name and parameters that were specified, then a series of intermediate steps in the algorithm in Visual3D that most people can safely ignore when there are no errors. |
| - | ====== Select the check box for the functional joint ====== | + | ==== Troubleshooting |
| - | Select the button to Compute the Checked | + | If Visual3D cannot compute a functional joint landmark, try these troubleshooting steps: |
| - | + | - Verify that the segments/ | |
| - | {{FunctionalJoints5.jpg}} | + | - Try redefining your functional joint to use more combinations. |
| - | + | - Try using a different dynamic motion trial (**note**, you should use a specific | |
| - | ====== Processing Results ====== | + | |
| - | + | ||
| - | {{FunctionalJoints6.jpg}} | + | |
| - | + | ||
| - | \\ | + | |
| - | + | ||
| - | + | ||
| - | The processing results from a functional | + | |
| + | ===== See Also ===== | ||
| + | Check out our documentation for [[visual3d: | ||
| + | Follow along with the [[visual3d: | ||
visual3d/documentation/modeling/functional_joints/functional_joints_post_processing.1718717318.txt.gz · Last modified: by sgranger
