visual3d:documentation:modeling:functional_joints:functional_joints_post_processing
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| visual3d:documentation:modeling:functional_joints:functional_joints_post_processing [2024/06/17 18:16] – created sgranger | visual3d:documentation:modeling:functional_joints:functional_joints_post_processing [2026/09/11 18:58] (current) – Cleaned up page and reframed content to avoid duplicating the tutorial. richard | ||
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| + | ====== Functional Joints Post Processing ====== | ||
| + | After accumulating and [[visual3d: | ||
| - | Computing functional joints manually from the post processing interface. | + | ===== Functional Joints ===== |
| - | ====== Model Builder Post Processing ====== | + | All defined functional joint landmarks will appear in the top-half of the tab. Select a functional joint by checking the associated checkbox to make it active for the tab. |
| - | After accumulating and defining the landmarks, select the Model Builder Post Process icon on the Toolbar | + | {{: |
| - | [[ModelBuilderIcons.jpg]]\\ | + | Once you're ready, click on " |
| + | {{: | ||
| - | ====== Add a New Motion | + | ===== Associated |
| - | It is possible to specify that a file already open in the Workspace | + | It is possible to specify that a file already open in the [[visual3d: |
| - | [[FunctionalJoints1.jpg]] | + | {{:FunctionalJoints1.jpg}} |
| - | Note that this landmark was created with an Event Sequence defining | + | Motion trials need to be selected by checking |
| - | Alternatively, | + | {{: |
| - | The buttons "Set START Event to Current Frame" and "Set START Event to Current Frame" allow the user to play the animation of the movement trial and press the buttons at the appropriate frames. | + | Note that the selected landmark was created with an Event Sequence defining the range of frames of the motion trial to use. If this is not the case, the user can select a **start frame** and an **end frame** for each landmark. |
| - | After loading the movement trials, they will appear in the bottom list box. | + | {{: |
| - | [[FunctionalJoints2.jpg]] | + | ===== Processing Results ===== |
| - | + | ||
| - | ====== Select a functional landmark ====== | + | |
| - | + | ||
| - | [[FunctionalJoints3.jpg]] | + | |
| - | + | ||
| - | ====== Select the motion trial ====== | + | |
| - | + | ||
| - | [[FunctionalJoints4.jpg]] | + | |
| - | + | ||
| - | ====== Select the check box for the functional joint ====== | + | |
| - | + | ||
| - | Select the button to Compute the Checked landmark. | + | |
| - | + | ||
| - | [[FunctionalJoints5.jpg]] | + | |
| - | + | ||
| - | ====== Processing Results ====== | + | |
| - | + | ||
| - | [[FunctionalJoints6.jpg]] | + | |
| - | + | ||
| - | \\ | + | |
| + | {{: | ||
| The processing results from a functional will appear as above. First the name and parameters that were specified, then a series of intermediate steps in the algorithm in Visual3D that most people can safely ignore when there are no errors. | The processing results from a functional will appear as above. First the name and parameters that were specified, then a series of intermediate steps in the algorithm in Visual3D that most people can safely ignore when there are no errors. | ||
| + | ==== Troubleshooting ==== | ||
| + | If Visual3D cannot compute a functional joint landmark, try these troubleshooting steps: | ||
| + | - Verify that the segments/ | ||
| + | - Try redefining your functional joint to use more combinations. | ||
| + | - Try using a different dynamic motion trial (**note**, you should use a specific functional movement trial for this purpose and not a general movement trial). | ||
| + | ===== See Also ===== | ||
| + | Check out our documentation for [[visual3d: | ||
| + | Follow along with the [[visual3d: | ||
visual3d/documentation/modeling/functional_joints/functional_joints_post_processing.1718648209.txt.gz · Last modified: by sgranger
