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visual3d:documentation:modeling:functional_joints:functional_joints_post_processing

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visual3d:documentation:modeling:functional_joints:functional_joints_post_processing [2024/06/14 17:23] – created sgrangervisual3d:documentation:modeling:functional_joints:functional_joints_post_processing [2024/07/17 15:45] (current) – created sgranger
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-|===== Contents =====\\ \\ \\ \\ * [[#Model_Builder_Post_Processing|1 Model Builder Post Processing]]\\ * [[#Add_a_New_Motion_File_containing_the_functional_movements|2 Add a New Motion File containing the functional movements]]\\ * [[#Select_a_functional_landmark|3 Select a functional landmark]]\\ * [[#Select_the_motion_trial|4 Select the motion trial]]\\ * [[#Select_the_check_box_for_the_functional_joint|5 Select the check box for the functional joint]]\\ * [[#Processing_Results|6 Processing Results]]|+====== Functional Joints Post Processing ======
  
 Computing functional joints manually from the post processing interface. Computing functional joints manually from the post processing interface.
  
-====== Model Builder Post Processing ======+===== Model Builder Post Processing =====
  
 After accumulating and defining the landmarks, select the Model Builder Post Process icon on the Toolbar After accumulating and defining the landmarks, select the Model Builder Post Process icon on the Toolbar
  
-[[File:ModelBuilderIcons.jpg|{{/images/5/5a/ModelBuilderIcons.jpg?260x110}}]]\\+{{:ModelBuilderIcons.jpg}}\\
  
  
-====== Add a New Motion File containing the functional movements ======+===== Add a New Motion File containing the functional movements =====
  
 It is possible to specify that a file already open in the Workspace can be used for the functional movement, or to load a C3D file from disk. Note that more than one file can be added to the list, but each landmark may only be assigned to one movement trial. It is possible to specify that a file already open in the Workspace can be used for the functional movement, or to load a C3D file from disk. Note that more than one file can be added to the list, but each landmark may only be assigned to one movement trial.
  
-[[File:FunctionalJoints1.jpg|{{/images/3/3b/FunctionalJoints1.jpg?485x491}}]]+{{:FunctionalJoints1.jpg}}
  
 Note that this landmark was created with an Event Sequence defining the range of frames of the motion trial to use. Note that this landmark was created with an Event Sequence defining the range of frames of the motion trial to use.
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 After loading the movement trials, they will appear in the bottom list box. After loading the movement trials, they will appear in the bottom list box.
  
-[[File:FunctionalJoints2.jpg|{{/images/4/40/FunctionalJoints2.jpg?482x486}}]]+{{:FunctionalJoints2.jpg}}
  
-====== Select a functional landmark ======+===== Select a functional landmark =====
  
-[[File:FunctionalJoints3.jpg|{{/images/5/5f/FunctionalJoints3.jpg?478x492}}]]+{{:FunctionalJoints3.jpg}}
  
-====== Select the motion trial ======+===== Select the motion trial =====
  
-[[File:FunctionalJoints4.jpg|{{/images/9/94/FunctionalJoints4.jpg?484x489}}]]+{{:FunctionalJoints4.jpg}}
  
-====== Select the check box for the functional joint ======+===== Select the check box for the functional joint =====
  
 Select the button to Compute the Checked landmark. Select the button to Compute the Checked landmark.
  
-[[File:FunctionalJoints5.jpg|{{/images/9/95/FunctionalJoints5.jpg?484x486}}]]+{{:FunctionalJoints5.jpg}}
  
-====== Processing Results ======+===== Processing Results =====
  
-[[File:FunctionalJoints6.jpg|{{/images/e/e4/FunctionalJoints6.jpg?694x442}}]]+{{:FunctionalJoints6.jpg}}
  
 \\ \\
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 The processing results from a functional will appear as above. First the name and parameters that were specified, then a series of intermediate steps in the algorithm in Visual3D that most people can safely ignore when there are no errors. The processing results from a functional will appear as above. First the name and parameters that were specified, then a series of intermediate steps in the algorithm in Visual3D that most people can safely ignore when there are no errors.
  
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-Retrieved from "" 
  
  
visual3d/documentation/modeling/functional_joints/functional_joints_post_processing.1718385839.txt.gz · Last modified: 2024/06/14 17:23 by sgranger