visual3d:documentation:kinematics_and_kinetics:pose_estimation
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visual3d:documentation:kinematics_and_kinetics:pose_estimation [2024/06/19 12:48] – sgranger | visual3d:documentation:kinematics_and_kinetics:pose_estimation [2025/04/08 14:04] (current) – wikisysop | ||
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- | visual3d has two distinctive approaches to computing the position and orientation of a segment. the first approach is the six degrees of freedom method, which determines the position and orientation of segments independently from one another based solely upon measurements of that segment. the second approach is the inverse kinematics method, where segments form a hierarchical linked chain with joint properties that define the " | + | ====== Pose Estimation ====== |
- | ===== six degrees | + | Visual3D has two distinctive approaches to computing the position and orientation |
- | the [[visual3d: | + | ==== Six Degrees |
- | for marker-based motion capture, a set of 3 or more markers attached to a rigid segment | + | The [[Visual3D: |
- | the method' | + | For marker-based motion capture, a set of 3 or more markers attached |
- | ===== inverse kinematics ===== | + | The method' |
- | an alternative to the 6 dof solution is to define joints (e.g. explicitly state which segments are connected by a joint) and to specify the properties of all joints. because the targets used to track the segments are often subject to measurement error and soft tissue artifact, motion about some of the degrees of freedom maybe much larger than the motion that would be realistically possible. | + | ==== Inverse Kinematics ==== |
- | the [[visual3d: | + | An alternative to the 6 DOF solution |
- | lu and o’connor | + | The [[Visual3D: |
- | ===== choosing between 6 dof and ik ===== | + | Lu and O’Connor (1999) described a global optimization process where physically realistic joint constraints can be added to the model to minimize the effect of the soft tissue and measurement error. Lu and O’Connor termed this process Global Optimization while other inside the biomechanics community prefer the term " |
- | many practitioners are interested in the questions: **how close are the 6 dof and ik methods in terms of data and which one is correct?** | + | ==== Choosing between |
- | these questions are almost impossible to answer because | + | Many practitioners are interested in the questions: **How close are the 6 DOF and IK methods |
- | in lu and o' | + | These questions are almost impossible |
- | in general i find that a visual inspection | + | In Lu and O' |
- | ===== lecture notes ===== | + | In general I find that a visual inspection of the data in Visual3D will give you a good clue of whether IK is useful or not. If looking at the data in Visual3D you see a lot of joints disarticulating then IK will generally be a good idea. (For example I have looked at the upper extremities in baseball pitching and golf and you often see the elbow blow apart and IK helps this sort of data considerably.) |
- | [[[https:// | + | ==== Lecture Notes ==== |
- | ===== marker sets and pose estimation | + | [[https:// |
- | [[[https:// | + | ==== Marker Sets and Pose Estimation ==== |
- | while these opinions are allan' | + | [[https:// |
- | if you have any questions related to allan' | + | While these opinions are Allan' |
- | ===== further reading ===== | + | If you have any questions related to Allan' |
- | leardini a, belvedere c, nardini f, sancisi n, conconi m, parenti-castelli v (2017) kinematic models of lower limb joints for musculo-skeletal modelling and optimization in gait analysis. j biomech. 2017 sep 6;62:77-86. doi: 10.1016/ | + | ==== Further Reading ==== |
- | abstract | + | Leardini A, Belvedere C, Nardini F, Sancisi N, Conconi M, Parenti-Castelli V (2017) Kinematic models of lower limb joints for musculo-skeletal modelling and optimization in gait analysis. J Biomech. 2017 Sep 6;62:77-86. doi: 10.1016/ |
- | kinematic models of lower limb joints have several potential applications in musculoskeletal modelling of the locomotion apparatus, including the reproduction of the natural joint motion. these models have recently revealed their value also for in vivo motion analysis experiments, | + | Abstract |
- | **schmitz a1, buczek fl, bruening d, rainbow mj, cooney k, thelen d. (2015)** comparison | + | Kinematic models of lower limb joints have several potential applications in musculoskeletal modelling of the locomotion apparatus, including the reproduction of the natural joint motion. These models have recently revealed their value also for in vivo motion analysis experiments, where the soft-tissue artefact is a critical known problem. This arises at the interface between the skin markers and the underlying bone, and can be reduced by defining multibody kinematic models |
- | the objective of this study was to determine how marker spacing, noise, and joint translations affect joint angle calculations using both a hierarchical and a six degrees-of-freedom | + | **Schmitz A1, Buczek FL, Bruening D, Rainbow MJ, Cooney K, Thelen D. (2015)** Comparison of hierarchical and six degrees-of-freedom marker |
- | [[[https:// | + | The objective of this study was to determine how marker spacing, noise, and joint translations affect joint angle calculations using both a hierarchical and a six degrees-of-freedom (6DoF) marker set. A simple two-segment model demonstrates that a hierarchical marker set produces biased joint rotation estimates when sagittal joint translations occur whereas a 6DoF marker set mitigates these bias errors with precision improving with increased marker spacing. **These effects were evident in gait simulations where the 6DoF marker set was shown to be more accurate at tracking axial rotation angles at the hip, knee, and ankle.** |
+ | |||
+ | [[[https:// | ||
visual3d/documentation/kinematics_and_kinetics/pose_estimation.1718801282.txt.gz · Last modified: 2024/06/19 12:48 by sgranger