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visual3d:documentation:kinematics_and_kinetics:planar_angles

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visual3d:documentation:kinematics_and_kinetics:planar_angles [2024/06/18 13:28] sgrangervisual3d:documentation:kinematics_and_kinetics:planar_angles [2024/07/17 15:45] (current) – created sgranger
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 +====== Planar Angles ======
 +
 \\ \\
 **This page is outdated - for more information about this command, please see [[Visual3D:Documentation:Pipeline:Signal_Commands:Compute_Planar_Angle|here]].**\\ **This page is outdated - for more information about this command, please see [[Visual3D:Documentation:Pipeline:Signal_Commands:Compute_Planar_Angle|here]].**\\
  
  
-===== Compute_Planar_Angle =====+==== Compute_Planar_Angle ====
  
 This function computes a planar angle between three points as diagramed in the first dialog below, or four points as diagramed in the second dialog below. The location of the points displayed corresponds to the combo boxes containing the signal. This function computes a planar angle between three points as diagramed in the first dialog below, or four points as diagramed in the second dialog below. The location of the points displayed corresponds to the combo boxes containing the signal.
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 ! /USE_0_TO_360_DEGREES=TRUE ! /USE_0_TO_360_DEGREES=TRUE
 **;** **;**
-{{ComputePlanarAngleDialog.jpg}}+{{:ComputePlanarAngleDialog.jpg}}
  
  
  
visual3d/documentation/kinematics_and_kinetics/planar_angles.1718717287.txt.gz · Last modified: 2024/06/18 13:28 by sgranger