visual3d:documentation:kinematics_and_kinetics:external_forces:force_assignment_quality_assurance
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visual3d:documentation:kinematics_and_kinetics:external_forces:force_assignment_quality_assurance [2024/06/19 12:48] – sgranger | visual3d:documentation:kinematics_and_kinetics:external_forces:force_assignment_quality_assurance [2025/09/12 15:26] (current) – [Command] wikisysop | ||
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- | ====== | + | ====== |
- | force assignments are used throughout visual3d - and it's important to make sure they' | + | ===== Background ===== |
- | if your force assignments | + | Force Assignments |
- | for information about how force assignments are created, | + | If your force assignments are correct, you know that events |
- | ====== command ====== | + | For information about how force assignments are created, see [[Visual3D: |
- | **force_assignment_quality_assurance** | + | ===== Command |
- | ! / | + | |
- | ! / | + | |
- | ! / | + | |
- | ! / | + | |
- | ! / | + | |
- | ! / | + | |
- | ! / | + | |
- | ! / | + | |
- | **;** | + | |
- | ====== breakdown | + | |
- | this command uses multiple tests to check if the force assignments are created correctly. users should still manually check that force assignments are created correctly. | + | < |
+ | Force_Assignment_Quality_Assurance | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | ; | ||
+ | </ | ||
+ | ===== Breakdown ===== | ||
- | ==== cop distance test ==== | + | This command uses multiple tests to check if the force assignments are created correctly. Users should still manually check that force assignments are created correctly. |
- | force assignments are created when a segment is within a specified distance from the center of pressure. this distance is stored as the [[visual3d: | + | === COP Distance Test === |
- | it is always recommended to leave this value as 0.2 meters, unless you have a very good reason to change this. for some reason, this value has been set to 20 meters in a lot of user's templates. if you receive this warning, it is recommended to just change | + | Force assignments are created when a segment |
- | ==== filter test ==== | + | It is always recommended to leave this value as 0.2 meters, unless you have a very good reason to change this. For some reason, this value has been set to 20 meters in a lot of user's templates. If you receive this warning, it is recommended to just change the [[Visual3D: |
- | this check will not modify anything, but a warning will be displayed to ensure your filtering is set up as desired. | + | === Filter Test === |
- | since the force, cofp, and freemoment folders are calculated from the analog folder, it is recommended to only filter the analog folder. if you choose to filter the force folder instead, you should make sure to filter the force, cofp, and freemoment folders. | + | This check will not modify anything, but a warning will be displayed to ensure your filtering |
- | you do not want to filter the analog and the force, cofp, and freemoment | + | Since the FORCE, COFP, and FREEMOMENT folders are calculated from the ANALOG folder, it is recommended to only filter the ANALOG folder. If you choose |
- | visual3d will only create | + | You do not want to filter |
- | ==== fp zero test ==== | + | Visual3D will only create the FORCE, COFP, and FREEMOMENT folders from the processed ANALOG signals if you have specified to use the [[Visual3D: |
- | in your force platform parameters, there is an option to zero the force platforms using a specified frame range. this is specified in your motion capture system, and is called the [[visual3d: | + | === FP Zero Test === |
- | a segment | + | In your force platform parameters, there is an option |
- | nothing in your file will be modified | + | A segment is assumed to be on the platform if the projection of the proximal end of the segment falls on the force platform and if the distance |
- | ==== remove incomplete assignment | + | Nothing in your file will be modified from this test, but a warning will be displayed for you to check the zero values |
- | you do not want to calculate kinetics using incomplete assignments, | + | === Remove Incomplete Assignment Test === |
- | ==== cop distance test ==== | + | You do not want to calculate kinetics using incomplete assignments, |
- | uses: | + | === COP Distance Test === |
- | * max_cop_path_distance | + | Uses: |
- | the path distance the cop travels over the force assignment is calculated. | + | * MAX_COP_PATH_DISTANCE |
- | the signal used internally is normalized to the segment length | + | The path distance |
- | ==== grf max test ==== | + | The signal used internally is normalized to the segment length |
- | uses: | + | === GRF Max Test === |
- | * min_stance_grf=0.95 | + | Uses: |
- | * max_stance_grf=1.3 | + | |
- | the maximum grf over each force assignment is calculated. | + | * MIN_STANCE_GRF=0.95 |
+ | * MAX_STANCE_GRF=1.3 | ||
- | the signal | + | The maximum GRF over each force assignment |
- | ==== stance time test ==== | + | The signal is normalized to the mass of the subject. |
- | uses: | + | === Stance Time Test === |
- | * min_stance_time=0.2 | + | Uses: |
- | * / | + | |
- | the stance time for each force assignment is calculated. | + | * MIN_STANCE_TIME=0.2 |
+ | * / | ||
- | it is expected that the stance time will be above 0.2 seconds and below 1 second. the user should modify this as necessary. | + | The stance time for each force assignment is calculated. |
- | ==== segment position test ==== | + | It is expected that the stance time will be above 0.2 seconds and below 1 second. The user should modify this as necessary. |
- | for each force assignment, the proximal and distal end of the segment is projected onto the force platform. | + | === Segment Position Test === |
+ | |||
+ | For each force assignment, the proximal and distal end of the segment is projected onto the force platform. | ||
visual3d/documentation/kinematics_and_kinetics/external_forces/force_assignment_quality_assurance.1718801288.txt.gz · Last modified: 2024/06/19 12:48 by sgranger