visual3d:documentation:kinematics_and_kinetics:external_forces:force_assignment
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
visual3d:documentation:kinematics_and_kinetics:external_forces:force_assignment [2025/03/03 20:47] – wikisysop | visual3d:documentation:kinematics_and_kinetics:external_forces:force_assignment [2025/03/18 18:03] (current) – Cleaned page up. wikisysop | ||
---|---|---|---|
Line 2: | Line 2: | ||
Visual3D assigns segments to force platforms based on the estimated contact of a segment with the force platform. Contact is estimated by comparing the path of the segment' | Visual3D assigns segments to force platforms based on the estimated contact of a segment with the force platform. Contact is estimated by comparing the path of the segment' | ||
+ | |||
+ | ===== Automatic Force Assignments ===== | ||
At each frame of contiguous COP values, for every segment in the model, the distance between that segment' | At each frame of contiguous COP values, for every segment in the model, the distance between that segment' | ||
- | ==== KINETIC_KINEMATIC Forces ==== | + | {{: |
- | If one or more forces are assigned to a segment then 3 resultant [[visual3d: | + | The [[Visual3D: |
- | - [[Visual3D: | + | |
- | - [[Visual3D: | + | |
- | - [[Visual3D: | + | |
- | ==== COP Distance to Segment | + | ==== Updating Assigned Forces Warning |
- | {{:COPDistance.jpg}} | + | The automatic force assignments are computed on [[Visual3D:Documentation: |
- | The [[Visual3D: | + | ===== Manual Assignment ===== |
- | The default value of 0.2 metres has proven to be an acceptable value, so users should refrain from modifying this value unless they have a very good reason. | + | Under the Model menu is an option to View/Edit Segment to Force assignments. |
- | ==== Automatic_Gait_Events ==== | + | {{: |
- | Automatic_Gait_Events are based on the force assignments, so if your assignments are bad, or don't exist, the gait events will be incorrect. | + | This allows |
- | It is extremely important that users check the assignments carefully. This is one of the most serious challenges to users that would like to have one pipeline process all of the data automatically. The pipeline should always pause after the model template has been applied and the movement trials assigned to the model. This is the time when the force assignments should be " | + | {{ForceAssign1.jpg?640}} |
- | ==== Working with Assigned Forces at the ANALOG Rate ==== | + | It is possible to add custom forces through |
- | The model-based items [[visual3d:documentation: | + | {{:AddCustomForceDlg.jpg}} |
- | There are times, however, when it would be useful | + | And the following dialog shows the removal of all assignments |
+ | {{RemoveForceAssignment.jpg? | ||
- | ==== Updating Assigned Forces Warning ==== | + | **Note: The dialog can only act on one active motion file. If more than one file are active (ALL_FILES or a TAG), the dialog will not appear** |
- | The automatic force assignments are computed on [[Visual3D: | + | ===== Pipeline |
- | ==== Manual Assignment ==== | + | Certain operations with force assignments can be automated using pipeline commands: |
+ | - [[Visual3D: | ||
+ | - [[Visual3D: | ||
- | Under the Model menu is an option to View/Edit Segment to Force assignments. This allows the user to check that forces have been applied to the appropriate segments for the appropriate number of frames. If, for example, only a partial contact is made between the foot and the force platform, the user should probably delete the force assignment. | + | ===== General Considerations ===== |
- | **Note: The dialog can only act on one active motion file. If more than one file are active (ALL_FILES or a TAG), the dialog will not appear** | + | Force assignments result in Visual3D doing a lot of different work for the user, so it is important to keep these general considerations in mind. |
- | {{: | + | ==== KINETIC_KINEMATIC Forces ==== |
- | {{ForceAssign1.jpg}} | + | If one or more forces are assigned to a segment then 3 resultant [[visual3d: |
+ | - [[Visual3D: | ||
+ | - [[Visual3D: | ||
+ | - [[Visual3D: | ||
+ | ==== Animating Force Vectors ==== | ||
- | {{:AddCustomForceDlg.jpg}} | + | Force vectors are animated in Visual3D' |
- | If the Event Label for contact | + | ==== Working |
- | ==== Pipeline Command ==== | + | The model-based items [[visual3d: |
- | + | ||
- | Certain operations with force assignments can be automated using pipeline | + | |
- | - [[Visual3D:Documentation:Pipeline:Force_Commands:Assign_Segments_To_Force_And_COP|Assign_Segments_To_Force_And_COP]] | + | |
- | - [[Visual3D:Documentation:Pipeline:Force_Commands:Remove_Segment_Assignment_To_Force_And_COP|Remove_Segment_Assignment_To_Force_And_COP]] | + | |
==== External Forces ==== | ==== External Forces ==== | ||
- | Force platforms are commonly used for biomechanical analyses. In recent years with the introduction of robotics for rehabilitation and the desire to have patients supported during gait (e.g. walkers), we have had many requests to include force transducer data into the Inverse Dynamics calculations. There are no general rules for specifying these external devices in the C3D file format, so we are making this up as we go along. At no point will we violate the C3D file format, but the C3D Parameters that we use may not be recognized by other manufacturers. | + | Force platforms are commonly used for biomechanical analyses. In recent years with the introduction of robotics for rehabilitation and the desire to have patients supported during gait (e.g. walkers), we have had many requests to include force transducer data into the Inverse Dynamics calculations. There are no general rules for specifying these external devices in the [[visual3d: |
+ | |||
+ | Under the Model menu item is the option to " | ||
+ | - the signal representing the force; | ||
+ | - the signal representing the Center of Pressure (which could be a landmark location on a segment); and | ||
+ | - the signal representing the free moment. | ||
+ | |||
+ | If the message **You must have an active motion capture file and link model to view force platform assignments!** pops up then you have not selected an Active Movement File. To do this you must switch to Signal and Event processing mode and select the movement file. If you are in Model Builder mode or Workspace mode, there may not be an active file. | ||
+ | |||
+ | ==== Gait Events ==== | ||
+ | |||
+ | Automatic_Gait_Events are based on the force assignments, | ||
+ | |||
+ | ===== Examples ===== | ||
==== Example 1: Applying a force to a segment ==== | ==== Example 1: Applying a force to a segment ==== | ||
Line 69: | Line 84: | ||
The assignment can be edited by selecting the View/Edit Segment To Force Assignments option under the Model menu item. | The assignment can be edited by selecting the View/Edit Segment To Force Assignments option under the Model menu item. | ||
- | |||
- | === Apply external forces (other than force plates) to any segment location === | ||
- | |||
- | Under the Model menu item is the option to " | ||
- | |||
- | If the message **You must have an active motion capture file and link model to view force platform assignments!** pops up then you have not selected an Active Movement File. To do this you must switch to Signal and Event processing mode and select the movement file. If you are in Model Builder mode or Workspace mode, there may not be an active file. | ||
==== Example 2: 3 DOF Force Transducer ==== | ==== Example 2: 3 DOF Force Transducer ==== |
visual3d/documentation/kinematics_and_kinetics/external_forces/force_assignment.1741034854.txt.gz · Last modified: 2025/03/03 20:47 by wikisysop