visual3d:documentation:kinematics_and_kinetics:external_forces:force_assignment
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
visual3d:documentation:kinematics_and_kinetics:external_forces:force_assignment [2024/07/17 15:45] – created sgranger | visual3d:documentation:kinematics_and_kinetics:external_forces:force_assignment [2025/03/18 18:03] (current) – Cleaned page up. wikisysop | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Force Assignment ====== | ====== Force Assignment ====== | ||
- | Assignment | + | Visual3D assigns segments to force platforms based on the estimated contact |
- | Visual3D assigns segments to force platforms based on the estimated contact of a segment with the force platform. Contact is estimated by comparing the path of the center of mass of the segment with the center of pressure on the force platform. | + | ===== Automatic Force Assignments ===== |
- | The assignment allows | + | At each frame of contiguous COP values, for every segment in the model, |
- | When a segment is created in Visual3D, signals are created that contain, at each frame of contiguous COP values, the distance from the center of mass of each segment to the center of pressure from all Force Platforms/ | + | {{: |
- | ==== KINETIC_KINEMATIC Forces ==== | + | The [[Visual3D: |
- | If one or more forces are assigned to a segment 3 resultant signals are created. | + | ==== Updating Assigned Forces Warning ==== |
- | \\ | + | The automatic force assignments are computed on [[Visual3D: |
+ | ===== Manual Assignment ===== | ||
- | - [[Visual3D: | + | Under the Model menu is an option to View/Edit Segment to Force assignments. |
- | - [[Visual3D: | + | |
- | - [[Visual3D: | + | |
- | ==== COP Distance to Segment ==== | + | {{: |
- | {{: | + | This allows the user to check that forces have been applied to the appropriate segments for the appropriate number of frames. If, for example, only a partial contact is made between the foot and the force platform, the user should probably delete the force assignment. The dialog allows the specification of any signals to represent the FORCE, COFP, and FREEMOMENT acting on a segment. These signals must be in laboratory coordinates. |
- | The [[Visual3D: | + | {{ForceAssign1.jpg?640}} |
- | If the distance | + | It is possible to add custom forces through |
- | The default value of 0.2m has proven to be an acceptable value, so users should refrain from modifying this value unless they have a very good reason. | + | {{: |
- | ==== Automatic_Gait_Events ==== | + | And the following dialog shows the removal of all assignments to the right foot for all frames of the file (i.e. Frame 1 to Frame EOF where [[visual3d: |
- | Automatic_Gait_Events are based on the force assignments, | + | {{RemoveForceAssignment.jpg?450}} |
- | It is extremely important that users check the assignments carefully. This is one of the most serious challenges to users that would like to have one pipeline process all of the data automatically. The pipeline should always pause after the model template has been applied and the movement trials assigned to the model. This is the time when the force assignments should be " | + | **Note: The dialog can only act on one active motion file. If more than one file are active (ALL_FILES or a TAG), the dialog |
- | ==== Assigned forces using Evaluate_Expression | + | ===== Pipeline Commands ===== |
- | [[Visual3D: | + | Certain operations with force assignments can be automated using pipeline commands: |
+ | - [[Visual3D: | ||
+ | - [[Visual3D: | ||
- | \\ | + | ===== General Considerations ===== |
+ | Force assignments result in Visual3D doing a lot of different work for the user, so it is important to keep these general considerations in mind. | ||
- | ==== Updating Assigned | + | ==== KINETIC_KINEMATIC |
- | The automatic force assignments | + | If one or more forces |
+ | - [[Visual3D: | ||
+ | - [[Visual3D: | ||
+ | - [[Visual3D: | ||
- | ==== Manual Assignment | + | ==== Animating Force Vectors |
- | Under the Model menu is an option to View/Edit Segment to Force assignments. This allows | + | Force vectors are animated in Visual3D' |
- | **Note: The dialog can only act on one active motion file. If more than one file are active (ALL_FILES or a TAG), the dialog will not appear** | + | ==== Working with Assigned Forces at the ANALOG Rate ==== |
- | {{:AssignForceMenu.jpg}} | + | The model-based items [[visual3d:documentation: |
- | {{: | + | ==== External Forces ==== |
- | If the Event Label for contact | + | Force platforms are commonly used for biomechanical analyses. In recent years with the introduction of robotics for rehabilitation and the desire to have patients supported during gait (e.g. walkers), we have had many requests to include |
- | ==== Pipeline Command ==== | + | Under the Model menu item is the option to " |
+ | - the signal representing the force; | ||
+ | - the signal representing the Center of Pressure (which could be a landmark location on a segment); and | ||
+ | - the signal representing the free moment. | ||
- | [[Visual3D: | + | If the message **You must have an active motion capture file and link model to view force platform assignments!** pops up then you have not selected an Active Movement File. To do this you must switch to Signal and Event processing mode and select the movement file. If you are in Model Builder mode or Workspace mode, there may not be an active file. |
- | [[Visual3D: | + | ==== Gait Events ==== |
- | ==== External Forces ==== | + | Automatic_Gait_Events |
- | + | ||
- | Force Platforms | + | |
- | + | ||
- | There are no general rules for specifying these external devices in the C3D file format, so we are making this up as we go along. At no point will we violate | + | |
- | + | ||
- | \\ | + | |
+ | ===== Examples ===== | ||
==== Example 1: Applying a force to a segment ==== | ==== Example 1: Applying a force to a segment ==== | ||
- | You can apply recorded external forces to any segment in the model (except kinematic only segments). | + | You can apply recorded external forces to any segment in the model (except kinematic only segments) |
- | + | ||
- | The following | + | |
{{: | {{: | ||
The assignment can be edited by selecting the View/Edit Segment To Force Assignments option under the Model menu item. | The assignment can be edited by selecting the View/Edit Segment To Force Assignments option under the Model menu item. | ||
- | |||
- | \\ | ||
- | Apply external forces (other than force plates) to any segment location. | ||
- | |||
- | Under the Model menu item is the option to " | ||
- | |||
- | If the following message box pops up: You must have an active motion capture file and link model to view force platform assignments! it means that you have not selected an Active Movement File. To do this you must switch to Signal and Event processing mode and select the movement file. If you are in Model Builder mode or Workspace mode, there may not be an active file. | ||
- | |||
- | \\ | ||
- | Transforming a signal from one coordinate system to another | ||
==== Example 2: 3 DOF Force Transducer ==== | ==== Example 2: 3 DOF Force Transducer ==== | ||
Line 98: | Line 89: | ||
Given an external force transducer that measures the 3 components of a force and streams the data as 3 analog channels; e.g the force transducer is a handle held in the hand. | Given an external force transducer that measures the 3 components of a force and streams the data as 3 analog channels; e.g the force transducer is a handle held in the hand. | ||
- | * Create a 3 component vector from these 3 analog channels. In this example, the analog signals are scaled by a METRIC value. | + | < |
+ | Create a 3 component vector from these 3 analog channels. In this example, the analog signals are scaled by a METRIC value. | ||
! Create a scaled force signal in the Transducer Coordinate System | ! Create a scaled force signal in the Transducer Coordinate System | ||
Line 106: | Line 98: | ||
! / | ! / | ||
! / | ! / | ||
- | **;** | + | ; |
! Transform the FORCE from the transducer coordinate system to the lab coordinate system | ! Transform the FORCE from the transducer coordinate system to the lab coordinate system | ||
[[Visual3D: | [[Visual3D: | ||
Line 117: | Line 110: | ||
/ | / | ||
/ | / | ||
- | **;** | + | ; |
! For convenience, | ! For convenience, | ||
! will create the FREEMOMENT signal such that is has the same data rate and number of frames | ! will create the FREEMOMENT signal such that is has the same data rate and number of frames | ||
Line 126: | Line 120: | ||
/ | / | ||
/ | / | ||
- | **;** | + | ; |
+ | </ | ||
The signal FORCE_LAB can now be applied to a segment | The signal FORCE_LAB can now be applied to a segment | ||
visual3d/documentation/kinematics_and_kinetics/external_forces/force_assignment.1721231118.txt.gz · Last modified: 2024/07/17 15:45 by sgranger