visual3d:documentation:dialogs:program_options
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visual3d:documentation:dialogs:program_options [2024/06/19 13:56] – created sgranger | visual3d:documentation:dialogs:program_options [2025/06/26 12:53] (current) – Cleaned up Default Folders section. wikisysop | ||
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- | There are many options for controlling the default settings for Visual3D and for controlling the viewing options. The Program Options | + | ====== |
- | {{ProgramOptions.png}}\\ | + | There are many options for controlling the default settings for Visual3D and for controlling the viewing options. The Program Options dialog can be accessed from the **Edit Menu item** and contains 3 tabbed property pages: Default Folders, 3D Animation Options, and 3D View Options. |
+ | {{: | ||
- | There are 3 TAB dialogs in the program options property pages. | + | ===== Default Folders ===== |
- | **Default Folders**\\ | + | {{:DefaultDataFolders.png}} |
- | **3D Animation Options**\\ | + | |
- | **3D View Options** | + | |
- | + | ||
- | ==== Default Folders ==== | + | |
- | + | ||
- | {{DefaultDataFolders.png}} | + | |
Visual3D has 3 categories of folders. | Visual3D has 3 categories of folders. | ||
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* Folders that change dynamically as the pipeline executes. | * Folders that change dynamically as the pipeline executes. | ||
- | |Default_Folders | + | ^ Persistent Default Folders ^ ^ |
- | |||Plugin Folder | + | | Plugin Folder | Visual3D searches this folder for Visual3D Plugins. These plugins may be processing plugins that will appear in the list of Pipeline commands, or they may be Real_Time plugins that will appear in the options for Real-Time Streaming. | |
+ | | Segment Graphics Folder |The animation models associated with the model segments are stored in. If no path to an object file is selected in the Segment Properties dialog, Visual3D searches hear for the file. | | ||
+ | | Pipelines | ||
+ | ^ Pipeline-related Default Folders ^ ^ | ||
+ | | Default Data Folder | Can be referred | ||
+ | | Default Report Template Folder | Current default FOLDER for the report template. | ||
+ | | Default Model Template Folder | Current default FOLDER for the standing trial. | ||
+ | ^ User-interaction Folders ^ ^ | ||
+ | | Motion File Folder | Current FOLDER for the motion trial. Reset every time a movement file is opened. | | ||
+ | | Report Template Folder | Current FOLDER for the report template. Reset every time a Report Template is opened. | | ||
+ | | Model Template Folder | Current default FOLDER for the standing trial. Reset every time a Hybrid Model is created. | | ||
- | The Visual3D animation display, pictured below, allows you to visualize | + | Default folder paths can be set using the [[visual3d: |
- | {{3Dviewer.gif}}\\ | + | ==== Setting Pipeline Parameters ==== |
+ | These default folder paths can also be used in pipeline scripts as parameters. | ||
- | Visual3D’s extensive animation capabilities allow you to choose which of many elements are included | + | < |
+ | Set_Pipeline_Parameter_To_Folder_Path | ||
+ | / | ||
+ | / | ||
+ | ; | ||
+ | |||
+ | **Set_Pipeline_Parameter_To_Folder_Path | ||
+ | / | ||
+ | / | ||
+ | ; | ||
+ | </ | ||
+ | |||
+ | To use these parameter in a command: | ||
+ | |||
+ | < | ||
+ | !Open all of the c3d files in a folder within | ||
+ | File_Open | ||
+ | / | ||
+ | ; | ||
+ | |||
+ | ! Create | ||
+ | Create_Hybrid_Model | ||
+ | / | ||
+ | ; | ||
+ | |||
+ | Apply_Model_Template | ||
+ | / | ||
+ | / | ||
+ | ; | ||
+ | </ | ||
+ | |||
+ | ===== 3D Animation Options ===== | ||
+ | |||
+ | The Visual3D animation display, pictured below, allows you to visualize | ||
- | Note that the skeleton (representing the model) is the only part of the animation display pictured above, which will not appear if you have not yet associated the movement trial with a model. If all you do is open one movement trial, you can watch the markers move through space, observe their relationship to the position of any force platforms and the GRF they measure. This alone is a very useful tool for data quality control—if the animation doesn’t look right, your motion-capture data may be invalid. | + | {{:3Dviewer.gif}} |
- | The 3D Animation Viewer | + | Visual3D’s extensive animation capabilities allow you to choose which of many elements are included in the display. |
- | ==== 3D Animation Options | + | The 3D Animation Viewer is based on the OpenGL Graphics Library and its settings can be modified in the 3D Animation Options |
- | {{3DAnimationOptionsPropertyPage.png}} | + | {{:3DAnimationOptionsPropertyPage.png}} |
Define the sensitivity of the mouse; e.g. the responsiveness of the mouse in the 3D viewer. | Define the sensitivity of the mouse; e.g. the responsiveness of the mouse in the 3D viewer. | ||
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| Draw Trajectory Trail of Targets | | Draw Trajectory Trail of Targets | ||
- | |{{DrawTargetTrailAllDlg.jpg}}\\ \\ {{DrawTargetTrailAll.jpg}}\\ \\ {{DrawTargetTrailAheadDlg.jpg}}\\ \\ {{DrawTargetTrailAhead.jpg}}\\ \\ {{DrawTargetTrailBehindDlg.jpg}}\\ \\ {{DrawTargetTrailBehind.jpg}} | + | |{{:DrawTargetTrailAllDlg.jpg}}\\ \\ {{:DrawTargetTrailAll.jpg}}\\ \\ {{:DrawTargetTrailAheadDlg.jpg}}\\ \\ {{:DrawTargetTrailAhead.jpg}}\\ \\ {{:DrawTargetTrailBehindDlg.jpg}}\\ \\ {{:DrawTargetTrailBehind.jpg}} |
| Draw Trajectory Trail of Landmarks | | Draw Trajectory Trail of Landmarks | ||
- | |{{DrawLandmarkTrailAllDlg.jpg}}\\ \\ {{DrawLandmarkTrailAll.jpg}} | + | |{{:DrawLandmarkTrailAllDlg.jpg}}\\ \\ {{:DrawLandmarkTrailAll.jpg}} |
| Draw Trajectory Trail of Segments | | Draw Trajectory Trail of Segments | ||
- | |Draw a trajectory trail that follows the Origin (e.g. Proximal end) of the segments\\ \\ {{DrawSegmentTrailAllDlg.jpg}}\\ \\ {{DrawSegmentTrailAll.jpg}} | + | |Draw a trajectory trail that follows the Origin (e.g. Proximal end) of the segments\\ \\ {{:DrawSegmentTrailAllDlg.jpg}}\\ \\ {{:DrawSegmentTrailAll.jpg}} |
| Draw Trajectory Trail of Model Center of Mass | | | Draw Trajectory Trail of Model Center of Mass | | ||
- | |Note that the trail will only be drawn if the COM is drawn\\ \\ {{DrawComTrailAllDlg.jpg}}\\ \\ {{DrawComTrailAll.jpg}} | + | |Note that the trail will only be drawn if the COM is drawn\\ \\ {{:DrawComTrailAllDlg.jpg}}\\ \\ {{:DrawComTrailAll.jpg}} |
- | ==== 3D View Options ==== | + | ===== 3D View Options |
- | {{3DViewOptionsPropertyPage.jpg}}\\ | + | {{:3DViewOptionsPropertyPage.jpg}} |
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|3D View Options | |3D View Options | ||
- | || Force Platforms | + | || Force Platforms |
==== Segment Colorization ==== | ==== Segment Colorization ==== | ||
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|Segment Colorization (more...) | |Segment Colorization (more...) | ||
- | ||A right mouse click in the animation window will cause the following popup to appear. Select **Map Segment Color to a Signal Value**\\ \\ {{MapSegmentColorMenu.jpg}}\\ \\ \\ the following dialog allows the selection of a Visual3D model object and the associated signal\\ \\ {{MapColorsToSignalValuesDlg.jpg}}\\ \\ \\ In the above dialog the magnitude of the **Right Hip Power** signal is used to color the **Right Thigh Segment.** Note that it is important to select the **Apply Colorization** button after the segment and signal have been selected.\\ \\ {{ColoredRightThigh.jpg}}\\ \\ \\ The resulting snapshot from the animation shows the colored right thigh. | + | ||A right mouse click in the animation window will cause the following popup to appear. Select **Map Segment Color to a Signal Value**\\ \\ {{:MapSegmentColorMenu.jpg}}\\ \\ \\ the following dialog allows the selection of a Visual3D model object and the associated signal\\ \\ {{:MapColorsToSignalValuesDlg.jpg}}\\ \\ \\ In the above dialog the magnitude of the **Right Hip Power** signal is used to color the **Right Thigh Segment.** Note that it is important to select the **Apply Colorization** button after the segment and signal have been selected.\\ \\ {{:ColoredRightThigh.jpg}}\\ \\ \\ The resulting snapshot from the animation shows the colored right thigh. |
==== Target Colorization ==== | ==== Target Colorization ==== | ||
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|Target Colorization (more...) | |Target Colorization (more...) | ||
- | ||Residual= 0 => Red\\ Maximum Residual in the file => Yellow\\ Minimum Residual in the file => Green\\ \\ {{ColoredTargets.jpg}}\\ \\ \\ **Note** that if the TARGETS have been processed, the color of the markers will always be green because the residual has no meaning for a PROCESSED signal.\\ \\ {{UseProcessedTargets.jpg}}\\ \\ \\ **Note** that an exception is when the option to **Use ProcessTargets for Model/ | + | ||Residual= 0 => Red\\ Maximum Residual in the file => Yellow\\ Minimum Residual in the file => Green\\ \\ {{:ColoredTargets.jpg}}\\ \\ \\ **Note** that if the TARGETS have been processed, the color of the markers will always be green because the residual has no meaning for a PROCESSED signal.\\ \\ {{:UseProcessedTargets.jpg}}\\ \\ \\ **Note** that an exception is when the option to **Use ProcessTargets for Model/ |
visual3d/documentation/dialogs/program_options.1718805381.txt.gz · Last modified: 2024/06/19 13:56 by sgranger