visual3d:documentation:definitions:motion_capture_mocap
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visual3d:documentation:definitions:motion_capture_mocap [2024/06/18 13:27] – sgranger | visual3d:documentation:definitions:motion_capture_mocap [2024/11/15 19:57] (current) – wikisysop | ||
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- | There are many different motion capture vendors. Visual3D can open file that is stored in the C3D file format. The C3D file format (along with a list of vendors which support the C3D file format) is described at [[https:// | + | ===== Motion Capture ===== |
- | Below is a list of some commercial motion | + | Motion |
- | | + | ==== Types of Motion Capture ==== |
- | * [[|BTS]] | + | |
- | * [[|Coda - Charnwood Dynamics]] | + | There are several different data collection modalities for recording and measuring human movement, each with their own strengths and weaknesses. This section provides a brief overview for these approaches but is in no way comprehensive. Users are highly recommended to conduct their own research to determine which motion capture approach is best suited to the questions they are trying to answer. |
- | * [[http://www.innovision-systems.com/|Innovision-Systems]] | + | |
+ | === Marker-based Motion Capture === | ||
+ | |||
+ | Marker-based motion capture systems can be further subdivided into passive and active systems. | ||
+ | |||
+ | Passive marker-based systems generally use retroflective markers placed on the body in accordance with a particular [[visual3d: | ||
+ | |||
+ | Active marker-based systems generally use markers that emit light, which are again placed on the body. Cameras record the light emitted by these markers and estimate their 3-dimensional position throughout the movement. | ||
+ | |||
+ | === Markerless Motion Capture === | ||
+ | |||
+ | Markerless motion capture systems generally apply [[https:// | ||
+ | |||
+ | Some markerless motion capture systems incorporate a generative approach whereby a model is used to help infer pose from the system' | ||
+ | |||
+ | === Inertial Measurement Units === | ||
+ | |||
+ | [[https:// | ||
+ | |||
+ | Visual3D is able to process data from IMU systems that write out an [[visual3d: | ||
+ | |||
+ | === Force Platforms === | ||
+ | |||
+ | [[visual3d: | ||
+ | |||
+ | Force platforms report [[visual3d: | ||
+ | |||
+ | === Electromyography === | ||
+ | |||
+ | [[visual3d: | ||
+ | |||
+ | ==== Vendors ==== | ||
+ | |||
+ | There are many different motion capture vendors who manufacture and sell the hardware necessary for the scientific measurement of movement. This section provides a brief overview of those vendors with whom HAS-Motion has established compatibility, | ||
+ | |||
+ | As a general observation, | ||
+ | |||
+ | Below is a list of some commercial motion capture vendors that Visual3D can read data from. Some vendors can also stream real-time data into Visual3D for certain systems and configurations (designated **RT**). | ||
+ | |||
+ | | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https://www.fujitsu.com/global/|Fujitsu]] | ||
* [[http:// | * [[http:// | ||
- | * [[Visual3D:Documentation:Partners: | + | * [[https:// |
- | * [[Visual3D: | + | * [[https:// |
- | * [[Visual3D: | + | * [[https:// |
- | * [[http:// | + | |
- | * [[|Phoenix Technologies]] | + | * [[Visual3D: |
- | | + | * [[https:// |
- | | + | * [[https:// |
* [[https:// | * [[https:// | ||
- | * [[Visual3D:Documentation: | + | * [[https:// |
- | | + | * [[https:// |
visual3d/documentation/definitions/motion_capture_mocap.1718717241.txt.gz · Last modified: 2024/06/18 13:27 by sgranger