visual3d:documentation:definitions:file_formats:ascii_format
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| visual3d:documentation:definitions:file_formats:ascii_format [2025/05/20 20:53] – WORK IN PROGRESS. wikisysop | visual3d:documentation:definitions:file_formats:ascii_format [2026/03/09 07:41] (current) – Reorganized page and removed references to hidden commands. wikisysop | ||
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| There a number of ASCII file formats that are commonly used within the biomechanics community that Visual3D can import. | There a number of ASCII file formats that are commonly used within the biomechanics community that Visual3D can import. | ||
| - | ==== P2D_Format ==== | + | ==== Visual3D |
| - | + | ||
| - | The [[visual3d: | + | |
| - | + | ||
| - | ==== Visual3D_ASCII_Format | + | |
| The [[visual3d: | The [[visual3d: | ||
| - | * This data file can be exported from Visual3D using the pipeline command [[Visual3D: | ||
| - | * This data file can be imported to Visual3D using the pipeline command [[Visual3D: | ||
| - | * Report data can be exported from the report tab [[# | ||
| - | ==== FSV_Format ==== | + | This data file can be exported from Visual3D using [[Visual3D: |
| - | The **Import_Fsv_Files** Visual3D plugin is a fairly general ASCII file format translator to C3D, that may be suitable for a variety of ASCII files. The FSV/TSV file formats were originally developed by Manfred Berger from Innovision Systems and are used by Qualisys and Innovision. | + | ==== P2D Format ==== |
| - | ==== JSON_Format | + | The [[visual3d: |
| + | |||
| + | ==== JSON Format | ||
| Signal data can be exported to [[visual3d: | Signal data can be exported to [[visual3d: | ||
| - | ===== Opening a text file ===== | + | ==== FSV Format |
| + | |||
| + | The **Import_Fsv_Files** Visual3D plugin is a fairly general ASCII file format translator to C3D, that may be suitable for a variety of ASCII files. The FSV/TSV file formats were originally developed by Manfred Berger from Innovision Systems and are used by Qualisys and Innovision. | ||
| - | A visual3D | + | ===== Opening an ASCII File ===== |
| - | In order for Visual3D to interpret this standalone file correctly, it is important that a signal be included specifying the time. | + | A Visual3D ASCII file can be opened in the Visual3D workspace directly using the FILE OPEN menu option or the FILE_OPEN command. |
| + | |||
| + | One of the constraints on the file import is that the first line of the signal column must match an open C3D file. This allows Visual3D to recognize which file to add the data to. For ANALOG and TARGET (POINT) data the following rules apply: If there are more frames of data in the ASCII file than there are in the C3D file, the ASCII signal is truncated. If there are fewer frames of data in the ASCII file than there are in the C3D file, the signal is padded with frames of data containing DATA_NOT_FOUND. | ||
| |- | |- | ||
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| - | ==== Importing data from an ASCII file ==== | + | ==== Working with DERIVED Data ==== |
| - | Visual3D | + | For DERIVED signals all rows are added to the data file within |
| - | [[Visual3D: | + | ===== Exporting |
| - | **/ | + | |
| - | **;** | + | There are several methods for exporting |
| - | Visual3D allows the importing of data to a C3D file from an ASCII file. See the description of the default ASCII file format for Visual3D. | + | |
| - | One of the constraints on the file import is that the first line of the signal column must match an open C3D file. This allows Visual3D to recognize which file to add the data to. For ANALOG and TARGET (POINT) data the following rules apply: If there are more frames of data in the ASCII file than there are in the C3D file, the ASCII signal is truncated. If there are fewer frames of data in the ASCII file than there are in the C3D file, the signal is padded with frames of data containing DATA_NOT_FOUND. NOTE: For DERIVED signals all rows are added to the data file within Visual3D without truncation or padding. This is partly because DERIVED signals cannot be exported to the C3D file at this point, so there is no conflict with the C3D file format. | + | ==== Via the Data Tree ==== |
| - | === Import ASCII signals adds the signals to the DERIVED folder in the data tree === | + | {{: |
| - | I would like these signals | + | - Select one of the signals |
| + | - A dialog appears that contains | ||
| + | - Selecting | ||
| - | ==== Export Signals to an ASCII file Using Data Tree ==== | + | ==== Via Pipeline Command |
| - | {{:DataTreeExportASCII.gif}}\\ | + | The Visual3D pipeline command [[Visual3D:Documentation: |
| - | Select | + | - Visual3D ASCII; and |
| + | - P2D. | ||
| - | Selecting | + | The following dialog appears when the Export_Data_To_ASCII_File command is edited within |
| - | + | ||
| - | == Pipeline Command for Exporting Signals to an ASCII File == | + | |
| - | + | ||
| - | The Visual3D pipeline command exports ASCII data to one of 2 formatted data files (Visual3D default and P2D). | + | |
| - | + | ||
| - | For Example: | + | |
| - | + | ||
| - | |**[[Visual3D:Documentation:Pipeline:File_Commands: | + | |
| - | |/ | + | |
| - | |! / | + | |
| - | |/ | + | |
| - | |/ | + | |
| - | |! / | + | |
| - | |/ | + | |
| - | |! / | + | |
| - | |! / | + | |
| - | |! / | + | |
| - | |! / | + | |
| - | |! / | + | |
| - | |! / | + | |
| - | |! / | + | |
| - | |! / | + | |
| - | |! / | + | |
| - | |! / | + | |
| - | |! / | + | |
| - | |! / | + | |
| - | |! / | + | |
| - | |! / | + | |
| - | |! / | + | |
| - | |**; | + | |
| - | + | ||
| - | The following dialog appears when the EXPORT_DATA_TO_ASCII_FILE command has been added to the pipeline and the user double-clicks with the Left Mouse Button on the command. | + | |
| {{: | {{: | ||
| - | \\ | ||
| + | ==== From a Report Dialog ==== | ||
| - | ==== Export | + | Data can be exported directly from a [[visual3d: |
| - | + | | |
| - | Select one of the graphs in the edit report dialog. A button will appear below the graph list box titled ”Export Selected”. | + | - Select |
| + | - a Visual3D ASCII formatted file; or | ||
| + | - a P2D formatted file. | ||
| + | - The options exist to save the raw data (e.g. frame by frame) or to save time normalized data (e.g. a specified number of frames) using the properties of the graph template (e.g. start frame and end frame). | ||
| The picture below shows a highlighted graph and selecting a [[Visual3D: | The picture below shows a highlighted graph and selecting a [[Visual3D: | ||
| Line 113: | Line 84: | ||
| {{: | {{: | ||
| - | ==== Export 6 degree of freedom data ==== | + | ===== Exporting |
| - | + | ||
| - | It is possible to export | + | |
| - | + | ||
| - | Exporting the position and orientation of segment RFT as an ORIGIN and Quaternion | + | |
| - | + | ||
| - | \\ | + | |
| - | + | ||
| - | + | ||
| - | [[Visual3D: | + | |
| - | ! / | + | |
| - | / | + | |
| - | / | + | |
| - | / | + | |
| - | ! / | + | |
| - | ! / | + | |
| - | ! / | + | |
| - | ! / | + | |
| - | ! / | + | |
| - | ! / | + | |
| - | ! / | + | |
| - | ; | + | |
| - | + | ||
| - | \\ | + | |
| - | Exporting the position and orientation of segment RFT as an ORIGIN and ROTATION matrix. Visual3D exports the following rotation matrix | + | |
| - | + | ||
| - | [[Visual3D: | + | |
| - | + | ||
| - | \\ | + | |
| - | + | ||
| - | + | ||
| - | [[Visual3D: | + | |
| - | ! / | + | |
| - | / | + | |
| - | / | + | |
| - | / | + | |
| - | ! / | + | |
| - | ! / | + | |
| - | ! / | + | |
| - | ! / | + | |
| - | ! / | + | |
| - | ! / | + | |
| - | ! / | + | |
| - | ; | + | |
| - | === 6 DOF ASCII FORMAT === | + | It is possible to export [[visual3d: |
| This example file contains the ORIGIN and ROTATION matrix for the [[Visual3D: | This example file contains the ORIGIN and ROTATION matrix for the [[Visual3D: | ||
| Line 188: | Line 116: | ||
| |5 | |5 | ||
| - | ==== Other ASCII Formats | + | ==== Example: Export as ORIGIN and QUATERNION |
| - | The following ASCII commands read slightly different flavors of ASCII signals. The names are derived from the customers that have requested the importer. If C-Motion provided you with information on the command, you can make the call using the command name you were givin; even though you may not see the command listed in the pipeline. | + | The command |
| - | \\ | + | < |
| - | **Import_Frappier_Analog_Signals**\\ | + | Export_Data_To_ASCII_File |
| - | **Import_NTNU_AnalogSignals**\\ | + | ! /FILE_NAME= |
| - | **Import_Cresswell_AnalogSignals**\\ | + | / |
| - | **Import_Natick_AnalogSignals** | + | / |
| + | / | ||
| + | ! / | ||
| + | ! / | ||
| + | ! / | ||
| + | ! / | ||
| + | ! / | ||
| + | ! / | ||
| + | ! / | ||
| + | ; | ||
| + | </ | ||
| - | \\ | + | ==== Example: Export |
| - | This command was written for Frappier Acceleration products but has been modified to accomodate many different flavors of ASCII files from our customers. The command has several aliases | + | |
| - | The name of the ASCII file containing the ANALOG signals is expected to have the same name as the C3D file; eg. trial1.c3d | + | The command below will export the position and orientation |
| - | The basic format of the file is: | + | < |
| - | + | Export_Data_To_ASCII_File | |
| - | \\ | + | ! /FILE_NAME= |
| - | + | / | |
| - | + | / | |
| - | |File_Type: |Analog | + | / |
| - | |Board_Type: | + | ! / |
| - | |Trial_Name: | + | ! /END_LABEL= |
| - | |Name | + | ! / |
| - | |Rate | + | ! / |
| - | |0.000 | + | ! / |
| - | |0.001 | + | ! / |
| - | + | ! / | |
| - | [[ | + | ; |
| - | + | </ | |
| - | ==== Example ==== | + | |
| - | Specifying a ROOT FOLDER and a list of subject folders. Each subject folder contains a set of C3D files. For example, | + | **NOTE**: Visual3D exports |
| - | Subject1 | + | |
| - | Trial16.c3d | + | |
| - | Subject2 | + | |
| - | Trial16.c3d | + | |
| - | Subject3 | + | |
| - | Trial16.c3d | + | |
| - | And so on ... | + | |
| - | Open each C3D file and export a signal to a filename whose prefix is the same as the C3D file. | + | |
| + | < | ||
| + | [ XYZ local ] = [R2] [XYZ global] | ||
| + | </ | ||
visual3d/documentation/definitions/file_formats/ascii_format.1747774412.txt.gz · Last modified: by wikisysop
