other:visual3dserver:plugins:rt_plugin_mac_cortex
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other:visual3dserver:plugins:rt_plugin_mac_cortex [2024/07/16 19:23] – created sgranger | other:visual3dserver:plugins:rt_plugin_mac_cortex [2024/07/17 15:44] (current) – created sgranger | ||
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- | ====== | + | ====== |
==== Overview ==== | ==== Overview ==== | ||
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==== Plugin Interface ==== | ==== Plugin Interface ==== | ||
- | {{MacCortexInterface2.png}} | + | {{:MacCortexInterface2.png}} |
There are four sets of tabs on the left hand side of the screen. These tabs are [[# | There are four sets of tabs on the left hand side of the screen. These tabs are [[# | ||
- | {{PluginHelpButton.png}} | + | {{:PluginHelpButton.png}} |
The " | The " | ||
- | {{MacCortexAboutPlugin.png}} | + | {{:MacCortexAboutPlugin.png}} |
The "About Plugin" | The "About Plugin" | ||
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=== Frame Info === | === Frame Info === | ||
- | |{{MacCortexFrameInfo.png}}| | + | |{{:MacCortexFrameInfo.png}}| |
**Current frame** The current frame number on the top left hand side on the screen (where it is currently blank) keeps a count of the current frame which is assigned by the hardware or software system. | **Current frame** The current frame number on the top left hand side on the screen (where it is currently blank) keeps a count of the current frame which is assigned by the hardware or software system. | ||
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=== Hardware === | === Hardware === | ||
- | |== IP Address ==\\ \\ In order to connect with the data that is being broadcast for the server the ServerIP address must be entered into the dialogue box at the top of the plugin tab. The IP address used in the image above is 192.168.1.102. MAC Cortex™ does not allow for the " | + | |== IP Address ==\\ \\ In order to connect with the data that is being broadcast for the server the ServerIP address must be entered into the dialogue box at the top of the plugin tab. The IP address used in the image above is 192.168.1.102. MAC Cortex™ does not allow for the " |
=== Signals === | === Signals === | ||
- | |{{dataTable.png}} | + | |{{:dataTable.png}} |
- | |{{signalsGraph.png}}|The signals graph allows you to see a graphical representation of the values in the table. Selecting one of the rows in the table will cause the graph to record the values in real time. The x axis has the frame numbers and the y axis has the numbers in the value column. If more than one column has data there will be multiple lines drawn. The graph uses the MKS system of units. | + | |{{:signalsGraph.png}}|The signals graph allows you to see a graphical representation of the values in the table. Selecting one of the rows in the table will cause the graph to record the values in real time. The x axis has the frame numbers and the y axis has the numbers in the value column. If more than one column has data there will be multiple lines drawn. The graph uses the MKS system of units. |
=== C3D Params === | === C3D Params === | ||
- | |{{c3dParamsALLPLUGINS.png}}|When this tab is viewed in Visual3D Server it gives additional details regarding the data that is being collected by the server and streamed to a client. This allows you to check details such as force plate types and locations.\\ \\ The top table contains a list of the parameters and their subsections. By expanding the parameters and selecting one of the subsections the data from the subsection will be presented in the table at the bottom of the tab.| | + | |{{:c3dParamsALLPLUGINS.png}}|When this tab is viewed in Visual3D Server it gives additional details regarding the data that is being collected by the server and streamed to a client. This allows you to check details such as force plate types and locations.\\ \\ The top table contains a list of the parameters and their subsections. By expanding the parameters and selecting one of the subsections the data from the subsection will be presented in the table at the bottom of the tab.| |
=== Force Platform === | === Force Platform === | ||
- | |{{ForcePlateTabALLPLUGINS50.png}}|The minimum force management box is for screening out unwanted noise from the force platforms. The default value is 20.00 N meaning that any force equal to or lower than 50.00 N will not be displayed by the system. It does not affect forces that are greater than the specified limit. The minimum force may be set at any value between 0 and 9,999.90 N.\\ \\ The baseline force measurement tool allows you to determine the average amount of noise present in your force platform system and remove it from the forces displayed by the system and sent to any client programs such as a biofeedback software. The baseline frame number is set at 10 which means that the baseline function will take a sample of 10 consecutive frames. The frame number may be set at any whole number from 1 to 9,999. When you click the " | + | |{{:ForcePlateTabALLPLUGINS50.png}}|The minimum force management box is for screening out unwanted noise from the force platforms. The default value is 20.00 N meaning that any force equal to or lower than 50.00 N will not be displayed by the system. It does not affect forces that are greater than the specified limit. The minimum force may be set at any value between 0 and 9,999.90 N.\\ \\ The baseline force measurement tool allows you to determine the average amount of noise present in your force platform system and remove it from the forces displayed by the system and sent to any client programs such as a biofeedback software. The baseline frame number is set at 10 which means that the baseline function will take a sample of 10 consecutive frames. The frame number may be set at any whole number from 1 to 9,999. When you click the " |
==== 3D View ==== | ==== 3D View ==== | ||
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== Save 3D View == | == Save 3D View == | ||
- | {{Save3DView2.png}} | + | {{:Save3DView2.png}} |
This button allows you to save what is currently being displayed in the 3D view graphics area. The image can be saved in a number of standard formats, such as .bmp, .ico, .jpeg, .jpg, .pbm, .pgm, .png, .ppm, .tif, .tiff, .wbmp, .xbm, or .xpm. This function is ideal for producing graphics for papers or presentations. Saved images can be edited with 3rd party graphics programs if needed. | This button allows you to save what is currently being displayed in the 3D view graphics area. The image can be saved in a number of standard formats, such as .bmp, .ico, .jpeg, .jpg, .pbm, .pgm, .png, .ppm, .tif, .tiff, .wbmp, .xbm, or .xpm. This function is ideal for producing graphics for papers or presentations. Saved images can be edited with 3rd party graphics programs if needed. | ||
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== Copy 3D View to clipboard == | == Copy 3D View to clipboard == | ||
- | {{Copy3DViewToClipboardSmall2.png}} | + | {{:Copy3DViewToClipboardSmall2.png}} |
This button allows you to copy what is currently being displayed in the 3D view graphics area to the clipboard. This allows you to paste the image into any program that supports copy and paste. This is useful for working with presentation or graphics editing software. | This button allows you to copy what is currently being displayed in the 3D view graphics area to the clipboard. This allows you to paste the image into any program that supports copy and paste. This is useful for working with presentation or graphics editing software. | ||
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== Reset camera 3D View == | == Reset camera 3D View == | ||
- | {{ResetCamera3DViewColor2.png}} | + | {{:ResetCamera3DViewColor2.png}} |
This button brings the 3D viewer back to it's beginning position. You may find that having used the rotation, translation, | This button brings the 3D viewer back to it's beginning position. You may find that having used the rotation, translation, | ||
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== 3D View Preferences == | == 3D View Preferences == | ||
- | {{3DViewPreferences.png}} | + | {{:3DViewPreferences.png}} |
This button allows you to change how the graphics that are presented to you. Changes happen in real time. At the bottom is the " | This button allows you to change how the graphics that are presented to you. Changes happen in real time. At the bottom is the " | ||
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= Scene = | = Scene = | ||
- | |{{3DViewSettings.png}}| | + | |{{:3DViewSettings.png}}| |
Lighting on - When selected graphics that are suppose to be 3 dimensional have shadows to help simulate shape. When not selected objects are one solid color.\\ | Lighting on - When selected graphics that are suppose to be 3 dimensional have shadows to help simulate shape. When not selected objects are one solid color.\\ | ||
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= Segment Markers = | = Segment Markers = | ||
- | |{{ColourDialogBox.png}}| | + | |{{:ColourDialogBox.png}}| |
When the check box next to the segment markers is not checked the segment markers will not appear in the 3D View. In this case all the bellow options will be greyed out as they will have no effect if the segment markers are not present. | When the check box next to the segment markers is not checked the segment markers will not appear in the 3D View. In this case all the bellow options will be greyed out as they will have no effect if the segment markers are not present. |
other/visual3dserver/plugins/rt_plugin_mac_cortex.1721157796.txt.gz · Last modified: 2024/07/16 19:23 by sgranger