other:visual3dserver:documentation:visual3dserver_overview
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| + | ====== Visual3DServer Overview ====== | ||
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| + | Other languages: | ||
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| + | * English | ||
| + | * [[Visual3DServer_Overview/ | ||
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| + | ==== Purpose ==== | ||
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| + | Visual3DServer can be used in two ways. First, it can be used to broadcast from a number of different hardware and software options to Visual3D. This function does not require that the software be licensed and is free to existing Visual3D customers. | ||
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| + | Second, Visual3DServer can be used to stream data from a number of different hardware and software options to a custom biofeedback client. In order for this function to be used a Software Developers Kit (SDK) must be purchased and Visual3DServer must be [[Other: | ||
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| + | Once Visual3DServer' | ||
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| + | ==== Components ==== | ||
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| + | Visual3DServer can receive data from multiple data sources simultaneously. The Server can then stream data to any biofeedback client that use the C-Motion XML Network Protocol for exchanging motion capture data. The Server can stream to any number of clients at once, or to the same client a number of times. Visual3DServer can be run on a computer which is separate from the computer running the client and the hardware. Additionally, | ||
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| + | Visual3DServer can receive data from the following hardware systems: | ||
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| + | Specifications for the plugins can be found on the [[Other: | ||
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| + | \\ | ||
| + | Visual3DServer can stream data to any of the following biofeedback clients: | ||
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| + | - [[|CFI Bader]] | ||
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other/visual3dserver/documentation/visual3dserver_overview.1721230991.txt.gz · Last modified: by sgranger
