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other:dsx:surface3d:surface3d_overview [2024/07/16 19:21] – created sgrangerother:dsx:surface3d:surface3d_overview [2024/07/17 15:44] (current) – created sgranger
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-====== Surface3D_Overview ======+====== Surface3D Overview ======
  
 Surface3D segments objects (bones, implants, etc.) from CT data for use in model-based tracking, and it creates surface models of these objects for subsequent kinematic analysis of the tracking results. After segmenting an object from the CT data, the CT data can be cropped and masked, and then saved to a RAW or TIFF file. These cropped image files with just one object in them, are used by [[Other:DSX:X4D:X4D_Overview|X4D]] to generate DRRs for model-based tracking. It can also generate a polygonal surface model from the currently segmented object using a marching cubes algorithm, and save it to an OBJ file. The surface models are used by [[Other:DSX:Orient3D:Orient3D_Overview|Orient3D]] to define anatomical references and regions of interest (for distance map calculations), and by [[Visual3D:Visual3D_Overview|Visual3D]] for kinematic analysis. Surface3D also allows you to identify landmarks (e.g., ligament attachments) and points of interest (e.g., implanted beads) in the image data. Surface3D segments objects (bones, implants, etc.) from CT data for use in model-based tracking, and it creates surface models of these objects for subsequent kinematic analysis of the tracking results. After segmenting an object from the CT data, the CT data can be cropped and masked, and then saved to a RAW or TIFF file. These cropped image files with just one object in them, are used by [[Other:DSX:X4D:X4D_Overview|X4D]] to generate DRRs for model-based tracking. It can also generate a polygonal surface model from the currently segmented object using a marching cubes algorithm, and save it to an OBJ file. The surface models are used by [[Other:DSX:Orient3D:Orient3D_Overview|Orient3D]] to define anatomical references and regions of interest (for distance map calculations), and by [[Visual3D:Visual3D_Overview|Visual3D]] for kinematic analysis. Surface3D also allows you to identify landmarks (e.g., ligament attachments) and points of interest (e.g., implanted beads) in the image data.
  
-{{S3Dscreen.png}}+{{:S3Dscreen.png}}
  
 ==== Tutorials ==== ==== Tutorials ====
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 == File Menu == == File Menu ==
  
-{{S3D_FileMenu.png}}+{{:S3D_FileMenu.png}}
  
   * **Load Subject... (Ctrl + O)** loads a subject file.   * **Load Subject... (Ctrl + O)** loads a subject file.
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 == View Menu == == View Menu ==
  
-{{S3D_ViewMenu.png}}+{{:S3D_ViewMenu.png}}
  
   * **Object Configuration (Ctrl + Shift + O)** toggles the appearance of the dockable Object Configuration widget.   * **Object Configuration (Ctrl + Shift + O)** toggles the appearance of the dockable Object Configuration widget.
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 == Segmentation Menu == == Segmentation Menu ==
  
-{{S3D_SegmentationMenu.png}}+{{:S3D_SegmentationMenu.png}}
  
   * **Add Object Label (Ctrl + A)** adds a segmentation label to the Segmentation widget. Surface3D currently only supports one segmentation label.   * **Add Object Label (Ctrl + A)** adds a segmentation label to the Segmentation widget. Surface3D currently only supports one segmentation label.
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 == Image Menu == == Image Menu ==
  
-{{S3D_ImageMenu.png}}+{{:S3D_ImageMenu.png}}
  
   * **Toggle Voxel Interpolation** toggles the method used to render the image data voxels and the segmentation label voxels. When this option is unchecked, each voxel is rendered with a constant color (flat shading). When this option is checked a smooth shading technique is used, in which a voxel's color is smoothly interpolated between its neighbors.   * **Toggle Voxel Interpolation** toggles the method used to render the image data voxels and the segmentation label voxels. When this option is unchecked, each voxel is rendered with a constant color (flat shading). When this option is checked a smooth shading technique is used, in which a voxel's color is smoothly interpolated between its neighbors.
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 == Model Menu == == Model Menu ==
  
-{{S3D_ModelMenu.png}}+{{:S3D_ModelMenu.png}}
  
   * **Create Surface Model** creates a polygonal surface model from the current segmentation label. It uses a marching cubes algorithm to find an isosurface from the set of labelled voxels. For best results, the labelled voxels should not have any holes in the interior.   * **Create Surface Model** creates a polygonal surface model from the current segmentation label. It uses a marching cubes algorithm to find an isosurface from the set of labelled voxels. For best results, the labelled voxels should not have any holes in the interior.
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 == Options Menu == == Options Menu ==
  
-{{S3D_OptionsMenu.png}}+{{:S3D_OptionsMenu.png}}
  
   * **Settings...** opens the //Settings// dialog.   * **Settings...** opens the //Settings// dialog.
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 == Help Menu == == Help Menu ==
  
-{{S3D_HelpMenu.png}}+{{:S3D_HelpMenu.png}}
  
   * **Help (F1)** opens the Surface3D wiki page in the default browser.   * **Help (F1)** opens the Surface3D wiki page in the default browser.
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 ==== Image Data Windows ==== ==== Image Data Windows ====
  
-{{S3D_2D3D_Views.png}}+{{:S3D_2D3D_Views.png}}
  
  
other/dsx/surface3d/surface3d_overview.1721157682.txt.gz · Last modified: 2024/07/16 19:21 by sgranger