other:dsx:orient3d:tutorials:define_regions_of_interest_on_an_object
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other:dsx:orient3d:tutorials:define_regions_of_interest_on_an_object [2024/07/17 15:44] – created sgranger | other:dsx:orient3d:tutorials:define_regions_of_interest_on_an_object [2025/05/08 16:49] (current) – Cleaned up and added headers + See Also section. wikisysop | ||
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====== Define Regions of Interest on an Object ====== | ====== Define Regions of Interest on an Object ====== | ||
- | || | + | This tutorial demonstrates how to define [[Other: |
- | [[Other: | + | ROIs are portions of an object' |
- | ==== Creating an ROI ==== | + | ===== Before Your Begin ===== |
+ | Before you begin, ensure that you have defined the object' | ||
+ | |||
+ | ===== Defining an ROI ===== | ||
+ | |||
+ | Begin by getting Orient3D ready: | ||
- Load the subject file and choose the session and object or load a surface model directly. | - Load the subject file and choose the session and object or load a surface model directly. | ||
- Turn on the display of the local axes. | - Turn on the display of the local axes. | ||
- | - Open the [[Other: | + | - Open the [[Other: |
+ | |||
+ | ==== Creating an ROI ==== | ||
+ | |||
+ | Now create an ROI: | ||
- Click on the //Add// button to create a new ROI. | - Click on the //Add// button to create a new ROI. | ||
- Double-click on the new ROI's name field and enter an appropriate name, such as " | - Double-click on the new ROI's name field and enter an appropriate name, such as " | ||
- Select the appropriate type and orientation of ROI. Refer to the descriptions of the ROI types to determine the proper choices for this object and LCS. | - Select the appropriate type and orientation of ROI. Refer to the descriptions of the ROI types to determine the proper choices for this object and LCS. | ||
- | - Digitize the landmarks used by the ROI. Click on the name of the first landmark, then click on the surface model in the 3D view to place it. The current landmark will automatically advance to the next one after digitizing one. If you need to rotate the view of the object in order to properly place a landmark, press //Esc// to exit digitization mode, rotate the view as needed, then click on the name of the next landmark that needs to be entered. If you want to move a landmark after it has been placed, just click on its name and re-digitize it. | + | - Digitize the landmarks used by the ROI: |
- | - Press the //Place// button to create the ROI from the landmarks, and place it over the surface model. You can now check the placement of the ROI and determine if it will label the desired polygons when projected onto the surface. While the ROI is placed, you can re-digitize any of the landmarks, as well as change the type, orientation, | + | - Click on the name of the first landmark, then click on the surface model in the 3D view to place it. |
- | - Once you are reasonably sure that the ROI will project as desired, make sure that the yellow search box is sized appropriately. The ROI will be projected only onto polygons that are within this search box and which are facing the projection axis. To change the box, change the values of the // | + | - The current landmark will automatically advance to the next one after digitizing one. If you need to rotate the view of the object in order to properly place a landmark, press //Esc// to exit digitization mode, rotate the view as needed, then click on the name of the next landmark that needs to be entered. |
+ | - If you want to move a landmark after it has been placed, just click on its name and re-digitize it. | ||
+ | - Press the //Place// button to create the ROI from the landmarks, and place it over the surface model. | ||
+ | - You can now check the placement of the ROI and determine if it will label the desired polygons when projected onto the surface. While the ROI is placed, you can re-digitize any of the landmarks, as well as change the type, orientation, | ||
+ | - Once you are reasonably sure that the ROI will project as desired, make sure that the yellow search box is sized appropriately. The ROI will be projected only onto polygons that are within this search box and which are facing the projection axis. | ||
+ | - To change the box, change the values of the // | ||
- Press //Project// to project the ROI onto the surface model. | - Press //Project// to project the ROI onto the surface model. | ||
- Check the projection to see if any undesired polygons are labelled. If there are, you can erase them by selecting //Erase ROI Polygons// from the //Surface// menu. Then you erase ROI labels by pressing the left mouse button and " | - Check the projection to see if any undesired polygons are labelled. If there are, you can erase them by selecting //Erase ROI Polygons// from the //Surface// menu. Then you erase ROI labels by pressing the left mouse button and " | ||
- | - Repeat steps 5 - 12 for the other ROIs you want to define on this object. | ||
- | - Select // | ||
- | - Select // | ||
- | ==== Erase ROI Polygons ==== | + | You have now created an ROI for your object. Repeat steps 5 - 12 for the other ROIs you want to define on this object. |
+ | ==== Erasing ROI Polygons ===== | ||
+ | |||
+ | Previously created ROI polygons can be simply erased: | ||
- Select // | - Select // | ||
- Move the mouse to the 3D View and it will change to a cross with the label ROI Eraser. | - Move the mouse to the 3D View and it will change to a cross with the label ROI Eraser. | ||
- Left click the mouse button and drag the mouse across the ROI polygons in order to delete the surface. | - Left click the mouse button and drag the mouse across the ROI polygons in order to delete the surface. | ||
+ | ===== Saving the Surface and Subject Files ===== | ||
+ | |||
+ | Finish up: | ||
+ | - Select // | ||
+ | - Select // | ||
+ | |||
+ | ===== See Also ===== | ||
+ | |||
+ | Go back to the [[other: | ||
other/dsx/orient3d/tutorials/define_regions_of_interest_on_an_object.1721231058.txt.gz · Last modified: 2024/07/17 15:44 by sgranger