other:dsx:orient3d:local_coordinate_system
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other:dsx:orient3d:local_coordinate_system [2024/07/16 17:01] – removed sgranger | other:dsx:orient3d:local_coordinate_system [2024/07/17 15:44] (current) – created sgranger | ||
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+ | ====== Local Coordinate System ====== | ||
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+ | ==== Contents ==== | ||
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+ | * [[# | ||
+ | * [[# | ||
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+ | {{: | ||
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+ | This widget lets you create a local coordinate system (LCS) for each object in your data set. Before tracking an object in X4D or Locate3D, you should define an LCS for it because the tracking output for each X-ray frame is the transform from the X-ray lab frame to the object' | ||
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+ | |== LCS Algorithms == | | ||
+ | |The LCS algorithms are implemented in a dll plugin framework, so it is possible to write your own and plug it into Orient3D. The currently implemented algorithms are:\\ \\ * **Vertebra [Anderst]** //Anderst, W., personal communication// | ||
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+ | |== Visual3D == | | ||
+ | |The Visual3D panel can be opened by checking its checkbox and lets you create an LCS using Visual3D' | ||
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other/dsx/orient3d/local_coordinate_system.1721149295.txt.gz · Last modified: 2024/07/16 17:01 by sgranger