other:dsx:orient3d:local_coordinate_system
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
other:dsx:orient3d:local_coordinate_system [2024/07/12 13:55] – created sgranger | other:dsx:orient3d:local_coordinate_system [2024/07/17 15:44] (current) – created sgranger | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== | + | ====== |
==== Contents ==== | ==== Contents ==== | ||
Line 10: | Line 10: | ||
- | {{O3D_LocalCoordinateSystemWidget2.png}} | + | {{:O3D_LocalCoordinateSystemWidget2.png}} |
This widget lets you create a local coordinate system (LCS) for each object in your data set. Before tracking an object in X4D or Locate3D, you should define an LCS for it because the tracking output for each X-ray frame is the transform from the X-ray lab frame to the object' | This widget lets you create a local coordinate system (LCS) for each object in your data set. Before tracking an object in X4D or Locate3D, you should define an LCS for it because the tracking output for each X-ray frame is the transform from the X-ray lab frame to the object' |
other/dsx/orient3d/local_coordinate_system.1720792543.txt.gz · Last modified: 2024/07/12 13:55 by sgranger