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other:dsx:orient3d:image-surface_match

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other:dsx:orient3d:image-surface_match [2024/07/12 13:55] – created sgrangerother:dsx:orient3d:image-surface_match [2024/07/17 15:44] (current) – created sgranger
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-====== Image-Surface_Match ======+====== Image-Surface Match ======
  
  
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 This widget lets you check if an object's surface model is in the same reference frame as its image data. This is important in X4D so that the surface models are aligned with the DRRs. It works by creating an image surface from the image data, and displaying it in the 3D view with the object's surface model. If they are not aligned, you can use the widget controls to scale, rotate, and translate the image surface so that it aligns with the surface model. Then you can apply the inverse of this transformation to the surface model, so that it aligns with the initial pose of the image surface. This widget lets you check if an object's surface model is in the same reference frame as its image data. This is important in X4D so that the surface models are aligned with the DRRs. It works by creating an image surface from the image data, and displaying it in the 3D view with the object's surface model. If they are not aligned, you can use the widget controls to scale, rotate, and translate the image surface so that it aligns with the surface model. Then you can apply the inverse of this transformation to the surface model, so that it aligns with the initial pose of the image surface.
  
-{{O3D_ImageSurfaceMatchWidget.png}}+{{:O3D_ImageSurfaceMatchWidget.png}}
  
   * **Create Image Data** creates a partially transparent surface (the image surface) directly from the object's image data and adds it to the 3D view. It loads the image file specified in the object definition in the loaded subject file. A surface model is created by running a marching cubes algorithm on the data, which is assumed to be segmented such that voxels not in the object of interest are zero. Before the surface is displayed it is smoothed and decimated.   * **Create Image Data** creates a partially transparent surface (the image surface) directly from the object's image data and adds it to the 3D view. It loads the image file specified in the object definition in the loaded subject file. A surface model is created by running a marching cubes algorithm on the data, which is assumed to be segmented such that voxels not in the object of interest are zero. Before the surface is displayed it is smoothed and decimated.
other/dsx/orient3d/image-surface_match.1720792541.txt.gz · Last modified: 2024/07/12 13:55 by sgranger