inspect3d:documentation:dialogs:auto-populate_groups
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inspect3d:documentation:dialogs:auto-populate_groups [2024/06/18 20:20] – sgranger | inspect3d:documentation:dialogs:auto-populate_groups [2024/07/12 13:26] (current) – removed sgranger | ||
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- | {{{{{{{{autopop2.png | ||
- | the auto populate queries is meant to simplify the tedious task of defining queries and query conditions. there are five main sections to this menu: | ||
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- | * autobuild settings/ | ||
- | * get signals | ||
- | * combine sides | ||
- | * compare conditions using tags | ||
- | * refine using signal | ||
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- | these features are still being enhanced, so feel free to make requests. | ||
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- | ===== contents ===== | ||
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- | * [[# | ||
- | * [[# | ||
- | * [[# | ||
- | * [[# | ||
- | * [[# | ||
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- | ===== auto build settings file ===== | ||
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- | the user can either: | ||
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- | a) browse for a settings file stored on a local pc | ||
- | b) save the existing settings as an .xml file | ||
- | ===== get signals from ===== | ||
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- | the signal type corresponds to the signal types in visual3d workspaces, and signal folder also corresponds to the folder structure in the corresponding viusal3d folder. | ||
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- | this section will create a query and condition for each signal in the folder specified. | ||
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- | ===== combine sides? ===== | ||
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- | there are two main types of data that the following options can be used to categorize: | ||
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- | for general gait mechanics you can use the following options | ||
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- | * do not combine sides | ||
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- | signals will not be combined under any rule and one query will be built for each signal found. | ||
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- | * combine left/right | ||
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- | signals will be combined in left/right pairs across the body with the appropriate changes made to event sequences. | ||
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- | * combine side based on tag (options below) | ||
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- | sidetags.png | ||
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- | signals will be combined according to the subject' | ||
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- | the **affected side right** and **affected side left** parameters describe which motion file tags are used to indicate that the relevant participants' | ||
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- | for baseball pitching or hitting: | ||
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- | * baseball (options below) | ||
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- | baseballoptions.png | ||
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- | signals will combined according to the handedness of the pitcher or batter. | ||
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- | the **right dominant tag** and **left dominant tag** parameters describe which motion file tags are used to indicate that the relevant pitcher/ | ||
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- | ===== compare conditions using tags ===== | ||
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- | for however many tags are specified, there will be a group created with the tag name appended (ex. group_tm). | ||
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- | ===== refine using signal ===== | ||
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- | to further refine your signals, you can create custom refinements that are either global values or individual values from the visual3d workspace. you can also use the less than/more than function to import only signals below or above a certain threshold. | ||
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- | refinements.png | ||
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- | }}}}}}}} |
inspect3d/documentation/dialogs/auto-populate_groups.1718742043.txt.gz · Last modified: 2024/06/18 20:20 by sgranger