inspect3d:documentation:dialogs:auto-populate_groups
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| inspect3d:documentation:dialogs:auto-populate_groups [2024/06/18 20:20] – sgranger | inspect3d:documentation:dialogs:auto-populate_groups [2024/07/12 13:26] (current) – removed sgranger | ||
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| - | {{{{{{{{autopop2.png | ||
| - | the auto populate queries is meant to simplify the tedious task of defining queries and query conditions. there are five main sections to this menu: | ||
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| - | * autobuild settings/ | ||
| - | * get signals | ||
| - | * combine sides | ||
| - | * compare conditions using tags | ||
| - | * refine using signal | ||
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| - | these features are still being enhanced, so feel free to make requests. | ||
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| - | ===== contents ===== | ||
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| - | * [[# | ||
| - | * [[# | ||
| - | * [[# | ||
| - | * [[# | ||
| - | * [[# | ||
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| - | ===== auto build settings file ===== | ||
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| - | the user can either: | ||
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| - | a) browse for a settings file stored on a local pc | ||
| - | b) save the existing settings as an .xml file | ||
| - | ===== get signals from ===== | ||
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| - | the signal type corresponds to the signal types in visual3d workspaces, and signal folder also corresponds to the folder structure in the corresponding viusal3d folder. | ||
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| - | this section will create a query and condition for each signal in the folder specified. | ||
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| - | ===== combine sides? ===== | ||
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| - | there are two main types of data that the following options can be used to categorize: | ||
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| - | for general gait mechanics you can use the following options | ||
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| - | * do not combine sides | ||
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| - | signals will not be combined under any rule and one query will be built for each signal found. | ||
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| - | * combine left/right | ||
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| - | signals will be combined in left/right pairs across the body with the appropriate changes made to event sequences. | ||
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| - | * combine side based on tag (options below) | ||
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| - | sidetags.png | ||
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| - | signals will be combined according to the subject' | ||
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| - | the **affected side right** and **affected side left** parameters describe which motion file tags are used to indicate that the relevant participants' | ||
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| - | for baseball pitching or hitting: | ||
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| - | * baseball (options below) | ||
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| - | baseballoptions.png | ||
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| - | signals will combined according to the handedness of the pitcher or batter. | ||
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| - | the **right dominant tag** and **left dominant tag** parameters describe which motion file tags are used to indicate that the relevant pitcher/ | ||
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| - | ===== compare conditions using tags ===== | ||
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| - | for however many tags are specified, there will be a group created with the tag name appended (ex. group_tm). | ||
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| - | ===== refine using signal ===== | ||
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| - | to further refine your signals, you can create custom refinements that are either global values or individual values from the visual3d workspace. you can also use the less than/more than function to import only signals below or above a certain threshold. | ||
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| - | refinements.png | ||
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| - | }}}}}}}} | ||
inspect3d/documentation/dialogs/auto-populate_groups.1718742043.txt.gz · Last modified: by sgranger
